Stealth without stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stealth without stats

Postby Jackard » Tue Apr 12, 2011 9:19 am

arriel wrote:I`d guess, you would want "person does not leave scents while sneaking" to go with that, huh?

lol, doublestealth
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Re: Stealth without stats

Postby arriel » Wed Apr 13, 2011 4:08 pm

theTrav wrote:Because the ability for victims to track down their loss and seek revenge is an important mechanic that. Born regulates griefing, reduces rage quit and encourages intrigue(drama).

Villains already have sufficient protection if they invest in brick walls


Ooookay... I`ll try to get rid of a mental picture of someone invisible sneaking leaving LARGE SMOKING TRACKS in his wake..
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Re: Stealth without stats

Postby Jackard » Wed Apr 13, 2011 8:33 pm

arriel wrote:Ooookay... I`ll try to get rid of a mental picture of someone invisible sneaking leaving LARGE SMOKING TRACKS in his wake..

herp a derp? people arent actually leaving large smoking tracks, thats merely a game mechanic. one already governed by stealth
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Re: Stealth without stats

Postby MercyLeigh » Wed Apr 13, 2011 9:05 pm

My first week or so of playing H&H, I thought the stealth skill was for just this sort of mechanic. I was extra paranoid expecting someone to sneak up and attack at any moment. It would add an extra bit of flavour.

At night it should be easier to sneak under a new moon than a full moon. Making torches more useful is definitely a plus. Scents should stay as they are, though. Hiding one's tracks is more difficult than just avoiding being seen.
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Re: Stealth without stats

Postby Potjeh » Wed Apr 13, 2011 9:07 pm

Obviously criminal acts should be disabled while sneaking.
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Re: Stealth without stats

Postby Jackard » Wed Apr 13, 2011 9:49 pm

ugh this thread is suffering a deluge of bad ideas. im outta here
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Re: Stealth without stats

Postby arriel » Thu Apr 14, 2011 1:05 pm

Jackard wrote:ugh this thread is suffering a deluge of bad ideas. im outta here

Yeah, but you did supply helpful "herp a derp", so your work here is obviously done :D
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Re: Stealth without stats

Postby Niacide » Fri Apr 15, 2011 3:01 am

leaving no scents while sneaking is a terrible idea.

I thought you were joking when you first brought it up. :roll:
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Re: Stealth without stats

Postby theTrav » Fri Apr 15, 2011 9:17 am

Jackard wrote:game should just hide players behind objects. return to how it was before hack robbed us of true stealth

I dunno, I always found that a fairly annoying/forced mechanic, there's no rotation, and many players ended up deliberately building a lot of space wasters behind their buildings that was really annoying.

kulas would be nice though viewtopic.php?p=51490#p51490

A kula is a kind of tent? I don't get it...
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Re: Stealth without stats

Postby arriel » Sun Apr 17, 2011 9:58 pm

Niacide wrote:leaving no scents while sneaking is a terrible idea.

I thought you were joking when you first brought it up. :roll:


I did. Sadly, not a lot of people actually got it.
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