ewlol wrote:novaalpha wrote:ewlol wrote:I'm sorry but what the fuck kind of gameplay is this where people can just avoid all risk at the drop of a hat really.
Excuse me, but avoiding risk would require at the very least construction of several brickwalled vaults (like 7?). "Drop of a hat" ?
1 hearthvault = perfect defense
Nobody breaks into the fucking things and by the time you do the twits have moved out and scents are about to expire.
Ability to construct a vault that would take 8 days to break into is the "stupid rams & walls" part of current raid system (which I hate wholeheartedly), as well as indestructible objects thing.
But nothing about this problem is created by hearth fire moving.