Idea to fix sieges and switching vaults

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea to fix sieges and switching vaults

Postby Phaen » Tue Jul 05, 2011 9:30 pm

Windforce wrote:
Phaen wrote:@Windforce - Why would the people on the claim choose to activate the Defensive Ram?

Defendsive Ram is to protect against enemy Longwall/strongboxing their Rams.

Are you missing this part or am I misunderstanding you?
novaalpha wrote:Not activated ram can still be used to break things
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Re: Idea to fix sieges and switching vaults

Postby Kaios » Tue Jul 05, 2011 10:25 pm

The point of the ram activation is so the people inside the walls can't port away.
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Re: Idea to fix sieges and switching vaults

Postby noaah » Tue Jul 05, 2011 10:54 pm

Support, +1.
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Re: Idea to fix sieges and switching vaults

Postby ewlol » Wed Jul 06, 2011 4:06 am

If you have a ram on your village claim, how do you port to your idol or outside your village without opening the gates?
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Re: Idea to fix sieges and switching vaults

Postby Windforce » Wed Jul 06, 2011 4:15 am

Phaen wrote:
Windforce wrote:
Phaen wrote:@Windforce - Why would the people on the claim choose to activate the Defensive Ram?

Defendsive Ram is to protect against enemy Longwall/strongboxing their Rams.

Are you missing this part or am I misunderstanding you?
novaalpha wrote:Not activated ram can still be used to break things


This was posted before alpha said about "activating ram" when his first Open Topic was just "Ram in Vclaim triggering a Siedge without the need of activating"
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Re: Idea to fix sieges and switching vaults

Postby DatOneGuy » Wed Jul 06, 2011 4:26 am

cobaltjones wrote:
Kaios wrote:Well what I meant was someone places a ram 1000's of tiles away from your actual walls, but still on village claim. You are in no real danger of that ram ever being any threat to you for a very long time, or ever, yet still with this system you would be automatically put in siege mode because a ram is on your village claim and someone activated it.

Thus my reasoning as to maybe it would need to be within a certain range of the idol before being "activated."

I know this brings other issues such as building your idol in a secured area and stretch out banners to build the rest of the village far away from the actual idol so those places cannot be seiged properly.

Something needs to be done about massive village expansion just for the hell of it (especially since botting 1000x1000 flax fields is simple as pie).

Ideally authority needs a huge overhaul to align with the new LP system, also preferably something that expands exponentially as to not punish small villages.

Until then, this is a great side effect of the system. Don't claim areas you don't intend to defend.

So wrong, so so wrong. People mistake us for claiming things JUST BECAUSE, but that is NOT the reason. We want to reach things, we want a good infrastructure and we want to do it without having to fuel auth at a thousand fucking subvillages for every swamp, mountain, ore site, or jumping point we want.

Most people don't banner 'for the hell of it', they banner to get somewhere.

Breaking the ones inbetween serves no purpose, you lose authority, and it's annoying. It bothers others? Big woop.

cloakblade wrote:I wouldn't mind this happening. It would force the use of gates which is infinite fun. But I agree it should have an aura-like effect where CRs within a certain distance shouldn't work. Though the number may have to be rather large so people couldn't just move their HFs to the center of a large village. Maybe make it the ram (when touching a wall) cause that wall to not allow telephoning through it? Though that might be a nightmare to program.


The wall idea is the only one that would really work, we'd just make our villages big enough where rams are right outside that range.
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Re: Idea to fix sieges and switching vaults

Postby Onionfighter » Wed Jul 06, 2011 4:46 am

Honestly, you guys are probably big enough to make a village within a village.
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Re: Idea to fix sieges and switching vaults

Postby Windforce » Wed Jul 06, 2011 4:48 am

Onionfighter wrote:Honestly, you guys are probably big enough to make a village within a village.

:D
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Re: Idea to fix sieges and switching vaults

Postby RJT » Wed Jul 06, 2011 7:16 am

ewlol wrote:If you have a ram on your village claim, how do you port to your idol or outside your village without opening the gates?

You don't.
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[8:22:04 PM] Ravian: We left in the other direction
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Re: Idea to fix sieges and switching vaults

Postby Elden » Wed Jul 06, 2011 2:18 pm

I do like the idea of a separate "jamming device", apparently - a Siege Fire(SF). Maybe come bonfire sprites would work.

I'd prefer it to block an entire claim/vclaim. Aaand to solve the "wheres dat f***ing SF?!" problem just add an option for villagers to get girection to the SF whenever they want(ex: sonar pulse to SF on toggling claim vision, or right click anywhere on your sieged claim -> track siege camp). Oh, yes and add some more flame effects to idol/claimstake under siege, please.

As for wall-related blocking... its a true programming nightmare, since walls can be... various: cliffs + shiftplaced B-wall + banners + statues = Loftar removing teleportation completely and forever.
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