Punch nerf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Punch nerf

Postby DeadlyPencil » Thu Jul 07, 2011 11:56 pm

maybe they could make an attack called, "sheild bash" or something that would work like punch, but with a shield and use melee. then remove the deltas from maneuvers totally, so you just get the default 1:1 ratio effect.
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Re: Punch nerf

Postby barracuda546 » Fri Jul 08, 2011 12:09 am

Then ua would be useless? Its about balance not making one better than the other.
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Re: Punch nerf

Postby bmjclark » Fri Jul 08, 2011 12:16 am

As much as most of the post with shield bash didnt make much sense, it would be nice to have a free move as melee to bring it inline with unarmed more. Maybe shield bash could do half weight or something so its weaker then punch?
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Re: Punch nerf

Postby DeadlyPencil » Fri Jul 08, 2011 3:44 am

bmjclark wrote:As much as most of the post with shield bash didnt make much sense, it would be nice to have a free move as melee to bring it inline with unarmed more. Maybe shield bash could do half weight or something so its weaker then punch?


it will make sense to people who know how the combat system, maybe you should refrain from posting on balance issues until you know how the game works.
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Re: Punch nerf

Postby bmjclark » Fri Jul 08, 2011 4:46 am

DeadlyPencil wrote:
bmjclark wrote:As much as most of the post with shield bash didnt make much sense, it would be nice to have a free move as melee to bring it inline with unarmed more. Maybe shield bash could do half weight or something so its weaker then punch?


it will make sense to people who know how the combat system, maybe you should refrain from posting on balance issues until you know how the game works.


I kinda worded my response to ur original thing poorly, but yes, bringing all maneuvers to a 1:1 ratio makes no sense because then no one would go unarmed. I suggested having shield bash on half weight because melee could definately use a free move, even if it doesnt do a lot to defense.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Punch nerf

Postby DeadlyPencil » Fri Jul 08, 2011 6:36 am

oh? and you think less people going UA is a bad thing? its more realistic that way. and your planning on giving up your travelers sacks and ability to use ranged weapons in a fight i assume.

What I suggested wont change the fact that swords do no penatration damage which is basically my biggest issue with melee. i have used a sword in a fight a couple times and will probably not even bother trying again. Its dangerous to spend your IP on an attack and not get anything from it. If i spend all my IP on something like a valerious strike thinking its going to KO the guy and i end up doing 0 damage because he turned on oak stance and got a little bit of defence, iam probably going to lose the fight.
Last edited by DeadlyPencil on Fri Jul 08, 2011 6:50 am, edited 1 time in total.
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Re: Punch nerf

Postby bmjclark » Fri Jul 08, 2011 6:38 am

DeadlyPencil wrote:oh? and you think less people going UA is a bad thing? its more realistic that way. and your planning on giving up your travelers sacks and ability to use ranged weapons in a fight i assume.

What I suggested wont change the fact that swords do no penatration damage which is basically my biggest issue with melee. i have used a sword in a fight a couple times and done 0 damage to a guy because he managed to get a little bit of defence before i hit. thats very dangerous... especailly if i spend all my INIT on something like a valerious strike thinking its going to KO the guy and i end up doing 0 damage because he turned on oak stance and got a little bit of defence.


I dont think less going UA is a bad thing, i think no one going UA would be though. Both should be equal. Yes, no penetration is kind of scary if they have good gear. But its not enough justification to buff melee as much as ur original post suggested
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Punch nerf

Postby Potjeh » Fri Jul 08, 2011 1:42 pm

I don't like complete removal of manoeuvre weights, the current cap of 2.0 is good enough. I guess an argument can be made for reverting to the initial 1.0 cap and maybe introduce a bottom cutoff as well (0.25 or something), but eliminating the delta completely is right out.
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Re: Punch nerf

Postby Radenk » Fri Jul 08, 2011 10:58 pm

bmjclark wrote:I dont think less going UA is a bad thing, i think no one going UA would be though. Both should be equal. Yes, no penetration is kind of scary if they have good gear. But its not enough justification to buff melee as much as ur original post suggested

Well, almost nobody goes MC right now and I don't see people complaining.
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Re: Punch nerf

Postby bmjclark » Fri Jul 08, 2011 11:02 pm

Radenk wrote:
bmjclark wrote:I dont think less going UA is a bad thing, i think no one going UA would be though. Both should be equal. Yes, no penetration is kind of scary if they have good gear. But its not enough justification to buff melee as much as ur original post suggested

Well, almost nobody goes MC right now and I don't see people complaining.


So you dont think melee combat should be viable? lol
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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