hazzor wrote:Making items like clay stack might deduct somewhat from it's "value" in terms of difficulty to obtain, but really if it stacked all it would really achieve is making you spend less time no braining by the side of a river filling LCs with clay to power some far off brick factory, because that's so "hardcore" right?
I've nothing against stackable items. Carrying what would be a wagon load of goods in a backpack is a bit too unrealistic for my tastes, though.
Just remember: if it's that easy for you to haul for whatever purposes, it's that much easier for others to come and steal.
LadyV wrote:TheTylerLee wrote:One problem with stacking is Item QL mixing,,
Not true. The game does fine remembering different quality stones stored in a sign. It can remember quality of stacks.
A construction sign acts as a mini-container where you can't see the inventory slots. Thus, when you go to take items out, you get them back in a seemingly random method. (If you put them in in a certain order, you'll get them back out that way, just like moving items from container to container, until the server ends up forgetting what order they went in.)