fructose wrote:But ultimately, you're advocating a thiefless world (which your idea wouldn't accomplish but whatever), to which I can only reply, play harvest moon.
If harvest moon were multiplayer, and a lot more open ended, I probably would. I have no empathy with thieves, seeing them only as a slightly more profit oriented variant on the generic griefer: players who can't have fun unless someone else gets damaged/victimized/annoyed.
fructose wrote: You see, in dealing with thieves, we've only escalated the conflict to new levels of brutality, so it's natural to have strong feelings - we've raised the stakes quite a lot. The last time I was killed for thievery, it was because I ate someone's carrot cake. Escalating conflict is the last thing we want to do. We need to deescalate and diffuse the current patterns of aggression because they can't be contained in a healthy environment if they get too much worse. I primarily like eating other people's food, but in order to do that, I have to break walls and pummel people with my fists nowadays. I'd rather not have to resort to something more than vandalism and battery to eat other people's food, but I probably would if I were challenged as you suggest.
There's more LP to be had making your own food. So _why_ do you like eating other people's? If it's because it's likely to upset/distress them, then you are just another griefer. And frankly some of the worst griefing I've experienced involved nothing valuable. The problem was the fairly clean sweep, and the recovery time needed.
Or do you want the "excitement" and "challenge" of stealing? Well, for that to be available, you need to have significant risk. And if you are full trad, there's no real risk. Ditto if all they can do is jail you for a while, or if they can't go after you based on evidence, and need to be online when you are stealing. (You may think you want "risk", but I'm betting you'll pick your victims based on time zone nonetheless.)
Pumpkin is the only thief I've known who didn't do significant damage. He was even willing to bring back my teapots when I told him he'd get more tea out of me if he returned the pots
Obviously the devs want black skills to be part of the game, and want black skills to be fun. I don't see how that can be accomplished, without making victims out of everyone else. And as with Delamore's desire to make serfs out of others - it won't work, because the victims aren't forced to continue playing, and will go somewhere they can have fun.
p.s. How many carrot cake did you steal, and did you leave the owner stuck, working on per with no per foods conveniently available? Were they, perchance, someone who purchased carrot cake rather than making their own, and therefore might have been happier if you'd simply stolen cast iron, which they made themselves (in the old map)?
