Kriegwolf wrote:Actually, there's some Ender features that seem good but no so "hax". These are:
1. Show movement tracking (those lines, y'know)
2. Hide, maybe?
3. X-Ray (It's cool to check the buildings' condition)
4. Zooming in and out
5. Moving your cam with mousewheel
6. Quality shown
7. Fullscreen expanding your area of view which doesn't resize your bottom menu
8. Movable and hideable minimap, chat
9. Three hotkey belts which are also movable
10. Study window
11. Grid?
So, actually only nightvision and radar do affect the gameplay making things easier. Others are just interface features.
1. Those movement lines are a terrible feature. They make it so much easier for people to chase their target. Why the fuck should an entire--very important--facet of haven and hearth be made easier with a fucking hacked client feature? In a game that revolves around permanent death, why is the concept of death being mitigated?
2. Again, I think Loftar and Jorb intended things to be hidden. That is why there is the yellow border around objects when you walk behind them.
3. Same with number 2.
4. Being limited in your view is again an important feature. Although zooming in and out is not so terrible, it should be removed. Or at least limited.
5. This is a fine feature. Pretty sure it was implemented by loftar--not positive though.
The rest are fine features.
In a sense the game has been sterilized by these clients. They remove most of HnH's fundamental challenges--coined by many as "grinding". Every simple nuance is losing its impact on the game because these clients seek to destroy and make things easier. The uncertainty of foraging and approaching animals/people, basic hiding and being limited by your view window. Why should this game be made so fucking easy? I say it again and again. There is a reason everyone is bored: the game has been ripped to shreds. Everybody does the same shit because these clients give them to tools to do so. People complain about things as being grindy. Well, here's the fucking truth. You have to work for reward, and the process ain't pretty. Why should we be allowed these clients that make things so easy... that neutralize the aspects of the game that diversify its players.