TeckXKnight wrote:The value of the quality system is on a square root function. Getting from q10 to q40 has the same growth gains as going from q640 to q810. The bulk of your strength is from early on. The reason that you get raided has nothing to do with the quality system and everything to do with the fact that there are factions out there that want to raid players. The quality system neither adds to nor detracts from this unless you were a large faction of players fighting another large faction of players.
It all seems fine in theory, but people have cracked the system. I understand it's supposed to prevent higher level people from making much further progress. In theory, we might say that the quality players were meant to reach is 225, and that anything beyond that would just be a minor/negligible advantage gained from excessive grinding. However, you might have a player who went above and beyond and got to quality 900. Yes, it took much more time and work, but it's no longer just a slight advantage - their product is twice as effective as the person at 225. Then you're gonna get some nut who levels the quality up to 2025, which would be 3 times as effective.
A palisade was supposed to be a decent wall that would require 2 or 3 players with a battering ram to destroy it within a reasonable amount of time. Now people disregard palisades as being a waste of wood due to palibashers. The square root formulas aren't good enough anymore; they've rendered intended game features obsolete. So, does the quality system need adjustments, or should palisades be strengthened to serve their intended purpose? It'd all just be raising the bar to make the game require more months of grinding before you can access certain features. It's like inflation in an economy - we're getting less bang for our buck thanks to our beloved quality system. And palisades are just an example here, of course. All this grinding takes away from us in other ways, too.
While this is a discussion about quality, attributes and skill values are pretty much the same deal, which is why I'm mentioning things involving those, too.
Patchouli_Knowledge wrote:It is actually entirely possible to have high quality items and not be in a major faction as well. If you know the right people and use the right words and actions, you might be able to obtain something quality that may be close to the highest quality they have. While not -the- highest, the diminishing reward will make the difference of little consequences. Once you have the right resources from them, you can be able to produce some good quality items yourself.
I don't think being a sub-par clone sounds too thrilling. Earning and discovering things for yourself in this game can be fun. I think the players and lack of caps hav taken these things to high extremes, though, which kills the fun. When it comes to stuff like high quality water and soil to make high quality trees, you'd have to be dependent on the village you got your goods from. In that case, you might as well just join the village and have all that handed to you effortlessly... which takes away gameplay value with establishing yourself and such.
Either way, you're still left with just grinding up your stats. Having high quality crops/tools will speed up the process a bit, but you'll still have a long way to go before you can become more than target practice for any villains that spot you. Also, anyone who decides to start from scratch (playing the game as intended) will be at a huge disadvantage. Why should every player who joins the game have to work around the flawed quality system in order to get anywhere?