>faster healing
> immediately clear wound
FUCK NOOOOOOO!
It will disbalance game mechanics totally.
I prefer if there will be afterdeath cooldown when you can't make new character in 30 minutes or you will gain lp after 30 min's
At least it will make war more interesting. Wound should heals slow. Only hardcore!
About medicines. I like the mechanics like in the Wurm: patch will heal you immediately a little (stops bleeding and saves you from loosing health and death) and then it heal slowly (depending on type and quality).
Also next one patch must not heal immediately because bleeding is already stopped.
Yes, bleeding and injures is good idea. And adding cotton for making strings/bandages/wadding
Heavy bleeding can't be stopped with weak medicines (or with very small chance) and heavy wound can`t be stopped with simplest types of medicine.
Applying patches/balms etc should depend on dexterity, life/death alignment and perception, quality and type of medicine.