hhp loss for crimes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: hhp loss for crimes

Postby Zebukin » Tue Jun 11, 2013 9:54 am

>faster healing
> immediately clear wound

FUCK NOOOOOOO!
It will disbalance game mechanics totally.
I prefer if there will be afterdeath cooldown when you can't make new character in 30 minutes or you will gain lp after 30 min's
At least it will make war more interesting. Wound should heals slow. Only hardcore!

About medicines. I like the mechanics like in the Wurm: patch will heal you immediately a little (stops bleeding and saves you from loosing health and death) and then it heal slowly (depending on type and quality).
Also next one patch must not heal immediately because bleeding is already stopped.

Yes, bleeding and injures is good idea. And adding cotton for making strings/bandages/wadding
Heavy bleeding can't be stopped with weak medicines (or with very small chance) and heavy wound can`t be stopped with simplest types of medicine.

Applying patches/balms etc should depend on dexterity, life/death alignment and perception, quality and type of medicine.
Zebukin
 
Posts: 40
Joined: Mon Jun 03, 2013 8:21 pm

Re: hhp loss for crimes

Postby Bob_the_Cat » Wed Jun 12, 2013 2:08 am

krikke93 wrote:
Bob_the_Cat wrote:-
krikke93 wrote:OMG Bob is back!! :D


Yep! :) and the few kids ive griefed so far havnt been half as satisfying because I cant take all their stuff lol... I killed a noob holding all his wall supplys and I couldnt even take them all lol

You enjoyed my pearls when I quit early world 6? :D
Thanks for the help with that scum murdering me btw, it was fun, too bad I can't find my thread about it anymore :(


Darn, find that thread, cuz I dont remember what I did lol. Knowing I actually did a good deed in this game once makes me feel really accomplished :D

This thread is amusing to read.
Comes down to something like "wah we cant raid and grief without repercussions anymore".[/quote]

Kid, I never said that. I'm looking for a compromise. The current system is a good concept, but is a little over the top seeing that I loose more hhp to look in the crates then take a piece of fish, than if I just break all of them. Something about that is slightly not right. After a little work this update could do a good job stopping the griefing, but right now it partially defeats the purpose of raiding in this game, because taking most items arnt even worth it anymore. Just in case you didnt notice, most features of this game are based on raiding, or prevention of yourself begin raided. So its obviously a large part of the game.
User avatar
Bob_the_Cat
 
Posts: 246
Joined: Sat Sep 03, 2011 1:45 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 24 guests