Get rid of walls, that would fix the game.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Get rid of walls, that would fix the game.

Postby beater1771 » Thu Dec 12, 2013 5:22 am

overtyped wrote:As for the 5 layer mine thing, he can just make mines unblockable, fixed. I believe this also answers the proper system of punishment question.
You think there will be more griefing and killing if walls were removed: I think it would be the exact opposite, towns of players will protect each other.
You also missed the point about animals being unkillable, that also includes them being unmovable by other players, or else there is no point. I think something like tying animals down to one location, so they only move a certain distance when they walk around could work.

You shouldn't be thinking along the lines of, "Since theres flaws in the game, we should keeps walls" Instead, list the flaws, and fix them.


I have to disagree here:
making mineholes unblockable...? why ? who blocks them now that they are breakable? And hell 5th vaults are not all they are cracked up to be since trolls break statues and brickwalls. great vrs noobs (that don't have the resources to build 5 shafts)but big faction that can grind out a troll spawn.....
and if your going to make animals un-killable and un-moveable then you had better make troughs un-breakable and un-moveable also. Or would you like to rebuild and refill your troughs from whatever crops didn't get thrown on the ground every other day.
So then crops better be un-harvestable too.......starting to look like most of the village will be untouchable.....so lets see. can't touch stuff in houses/ animals/ crops.......so if you store everything in a house.......well guess trees could still get raided. hhhm wonder how many high Q trees will survive the griefers

sorry i jusyt don't see how removing walls fixes anything......better solution would be to remove crimes.
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Re: Get rid of walls, that would fix the game.

Postby overtyped » Thu Dec 12, 2013 6:06 am

beater1771 wrote:better solution would be to remove crimes.

HAHAHAHA no.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Get rid of walls, that would fix the game.

Postby AnnaC » Thu Dec 12, 2013 7:03 am

Could always attach criminal scents to a village rather than individual hearthlings, and have more robust uses for Authority.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Re: Get rid of walls, that would fix the game.

Postby dagrimreefah » Thu Dec 12, 2013 2:36 pm

OPs whole idea blows. Sorry. Animals unmovable? Come on.... Might as WELL remove all crimes, no? Removing walls is also dumb. Just force them to be bigger if you have criminal intent (i.e. make hfs unbuildable inside).
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Re: Get rid of walls, that would fix the game.

Postby overtyped » Fri Dec 13, 2013 12:26 am

dagrimreefah wrote:OPs whole idea blows. Sorry. Animals unmovable? Come on.... Might as WELL remove all crimes, no? Removing walls is also dumb. Just force them to be bigger if you have criminal intent (i.e. make hfs unbuildable inside).


Please don't post if you don't know what you are talking about. I said animals that do not belong to you are unmovable, which is the only way this would work.

What are you talking about when you say remove all crimes? Explain what you are talking about, then I can answer.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Get rid of walls, that would fix the game.

Postby dagrimreefah » Fri Dec 13, 2013 1:27 am

Hey hey now nothing personal. I just don't think removing walls is a viable solution to anyhing. Walls are good. I think the characteristics of walls and/or siege mechanics is what you probably would like to see changed. Removing walls all together is too drastic of a measure in my opinion.

About the remove all criminal acts thing: I was being sarcastic. I was implying that giving livestock the characteristics you described (others can't steal or slaughter them) to compensate for no walls was a bad idea as well, and I just made the off remark that they (the devs) "might as well just remove all crimes". That is essentially what you are doing by not allowing animals to be slaughtered or stolen by others: removing a crime. Well where should it stop?
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Re: Get rid of walls, that would fix the game.

Postby beater1771 » Fri Dec 13, 2013 2:47 am

dagrimreefah wrote:Hey hey now nothing personal. I just don't think removing walls is a viable solution to anyhing. Walls are good. I think the characteristics of walls and/or siege mechanics is what you probably would like to see changed. Removing walls all together is too drastic of a measure in my opinion.

About the remove all criminal acts thing: I was being sarcastic. I was implying that giving livestock the characteristics you described (others can't steal or slaughter them) to compensate for no walls was a bad idea as well, and I just made the off remark that they (the devs) "might as well just remove all crimes". That is essentially what you are doing by not allowing animals to be slaughtered or stolen by others: removing a crime. Well where should it stop?



This is essentially what is was implying. (I keep forgetting sarcasm don't translate well) I'm guessing overtyped only cars about animals cause without walls you can kiss high Q crops and trees good by also. How would myou like to log in and see your Q900 carrots field wiped out? or all you Q160 trees chopped down?....including the stage 2 trees that had just gotten planted? And just making aniamls unkillable /unmoveable doesn't stop a player from destroying the troughs and paving over all the nearby grass...so save problem pregnant animals die quick.

Basically, without walls you invite all the grief that noobs, without palisades built yet, cry about on the forums, to happen to everyone everywhere at anytime.

Edit: after thought...and dont argue to make items unbreakable that will only invite criminals to build those items as walls and make unbreakable vaults......W6 statues anyone?
Edit2: I do remember a village that tried the no wall thing .....i think it was called brodgar.
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Re: Get rid of walls, that would fix the game.

Postby overtyped » Fri Dec 13, 2013 7:05 pm

dagrimreefah wrote:Hey hey now nothing personal. I just don't think removing walls is a viable solution to anyhing. Walls are good. I think the characteristics of walls and/or siege mechanics is what you probably would like to see changed. Removing walls all together is too drastic of a measure in my opinion.

About the remove all criminal acts thing: I was being sarcastic. I was implying that giving livestock the characteristics you described (others can't steal or slaughter them) to compensate for no walls was a bad idea as well, and I just made the off remark that they (the devs) "might as well just remove all crimes". That is essentially what you are doing by not allowing animals to be slaughtered or stolen by others: removing a crime. Well where should it stop?


I do think you are right about having to make alot of things indestructable, to make this system work. Troughs getting destroyed.. didn't think about that one. Not sure what the devs would have to do to make this viable, however I do think removing walls is the right step to making this a better game, I just don't know how exactly it should be implimented.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Get rid of walls, that would fix the game.

Postby Xcom » Fri Dec 13, 2013 10:41 pm

If walls were removed as stated above it would make the game quite griefer friendly. It would be to easy to pump a throw away alt with the current mechanics to grief someone then drown the alt without any scents leading back to the perpetrator. Noone would ever be safe anywhere as well. The second you spawned it would be just a matter of time till you would be spotted and mauled down by a gang of hostiles.

There should be alternative siege systems to use other then rams. Alternative as multiple ways to get through walls that of course would require effort and energy.

The other issue is how easy it is to avoid punishment by bunny hopping between vaults. I wish it was possible to lock someone down while they were getting tracked. Maybe spending scents to lock down a perpetrators hearth fire so it would be possible to get to the perpetrator before they moved.

Wall removal on its own, without a rewrite of the whole game mechanic, is a poorly thought out idea which would break just about everything this game have to offer.
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Re: Get rid of walls, that would fix the game.

Postby NOOBY93 » Fri Dec 13, 2013 10:52 pm

Someone else would just break the locked down HF lol..
And if that's impossible as well, inb4 lockdown'd HF vaults
Things like lockdown, and invulnerability, lead to abuse.
You'd know, it's like programming. Fix one problem, make 100000 other.
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