Deterring murderers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Deterring murderers

Postby Avu » Fri Feb 19, 2010 5:43 am

I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Deterring murderers

Postby Brian » Fri Feb 19, 2010 6:06 am

Yeah, i meant they would need some lp for every murder, in addition to base cost of murder skill. Just making a murder-alt life a little more boring. It may look even better when wyrd is implemented.

Then again this scheme probably not "free" enough to be in the game
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Postby Jackard » Fri Feb 19, 2010 6:09 am

Avu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.

vigilantes are just dishonest villains, so despite your efforts youre not winning anything there

both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass
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Re: Deterring murderers

Postby theTrav » Fri Feb 19, 2010 6:49 am

I was typically a lot happier dealing with Blaze than Del.

Hell, even dealing with Raephire was better than dealing with Del.

Del was a slimy fuck :P
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Re: Deterring murderers

Postby Wylos » Fri Feb 19, 2010 9:10 am

Jackard wrote:guess what, the first map had superpowered vigilantes

the worst of them were idiotic, megalomaniacal assholes


Hmm, interesting. Though I never suggested a system where super-powered vigilantes can terrorise and intimidate the whole community.

Had you examined my suggestions, you would have noticed that I suggested the implementation of a system where justice can be dished out as easily as the law can be broken.
I don't think it's fair that hard working, peaceful hearthlings be killed and lose all their progress simply for a murderer's pleasure.

From what I can see, all you murderers are scared of a little challenge :P

Brian wrote:Yeah, i meant they would need some lp for every murder, in addition to base cost of murder skill. Just making a murder-alt life a little more boring. It may look even better when wyrd is implemented.

Then again this scheme probably not "free" enough to be in the game


Now this guy's got something going on. Cool suggestion. At least this way the murderer would only be able to kill a minimal amount of victims.


And to all you murder alts out there, I appreciate all the work you put in creating a somewhat tense and unpredictable environment. I'm just saying.
H&H would be pretty boring and predictable without you guys (especially village life, ie: defending the village), honestly.

Just saying we need to put a limit on your feedom to make sure you don't interfere too much with other people's freedom.
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Postby Jackard » Fri Feb 19, 2010 9:45 am

derp
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Re:

Postby Avu » Fri Feb 19, 2010 12:47 pm

Jackard wrote:
Avu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.

vigilantes are just dishonest villains, so despite your efforts youre not winning anything there

both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass


You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Re:

Postby Chakravanti » Fri Feb 19, 2010 12:54 pm

Avu wrote:
Jackard wrote:
Avu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.

vigilantes are just dishonest villains, so despite your efforts youre not winning anything there

both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass


You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.

Both of you are wrong. Both of these are equally as bad and equally essential to the game. Whether someone is a villain or a vigilante is entirely dependent on how you are alligned. I'm sure there are some folks that regard WV as heros and Xanadu as villains.

Conflict is essential to a good story. It's what sets this game apart from any other. There is an inherent player driven plot created entirely outside the work of the devs (if you'll forgo Jorb's involvement in Xanadu because it was little more than a fat bag of wind).
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Postby Jackard » Fri Feb 19, 2010 5:34 pm

see, theres the difference. this map has factions. last map had vigilantes. last map was retarded.

Avu wrote:You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.

which is worse, the honest killer or the killer cloaking its appetite in a shroud of righteousness
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Re: Deterring murderers

Postby Potjeh » Fri Feb 19, 2010 5:55 pm

I'd take the killer that doesn't kill without a provocation any day of the week.
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