DatOneGuy wrote:
On walls/objects however, how do you propose a fix?
Cap the strength stat.
DatOneGuy wrote:
On walls/objects however, how do you propose a fix?
theTrav wrote:joojoo1975 wrote:what i propose, is dont limit the skills but give us a defence skill, a skill that buffs/increases our lil blue line on the combat icon
i mean u can have it tied into an attribute, but just make that skill total a defence stat. i mean i could have 200 UA for what i wanna fight animals and do PVE, and have 500 Defence which basically makes anybody with either ua or melee @ 400 totally harmless to me.
my 0.02$
oh great, even more invincibility, that's EXACTLY what we need
joojoo1975 wrote:theTrav wrote:joojoo1975 wrote:what i propose, is dont limit the skills but give us a defence skill, a skill that buffs/increases our lil blue line on the combat icon
i mean u can have it tied into an attribute, but just make that skill total a defence stat. i mean i could have 200 UA for what i wanna fight animals and do PVE, and have 500 Defence which basically makes anybody with either ua or melee @ 400 totally harmless to me.
my 0.02$
oh great, even more invincibility, that's EXACTLY what we need
would u mind telling me what u didnt like bout the idea, instead of just rolling ur eyes?
that way we can critique ur thoughts on the idea you like or dislike
thanks.
Jackard wrote:remove combat skill values
lessen/remove the impact attributes have on combat
make this shit more challenging and less of a grind so everyone can participate
Jackard wrote:remove combat skill values
lessen/remove the impact attributes have on combat
make this shit more challenging and less of a grind so everyone can participate
springyb wrote:you might as well remove them all.
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