Reduce Number-crunching in Attribute Levelling

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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Wed Sep 15, 2010 7:53 pm

Why would you guys stock up on so much food? Stats on sheet are better than food in cupboards, if you ask me.

*edit* How do you get a FEP event with just 3 piros without pepper, if you got 500 long bar? It's got 8 base fep, let's say it's q90 so 24 total. 24*3 = 67. You'd need like 700% FEP table, and I thought best you can make is 200-300%.
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Re: Reduce Number-crunching in Attribute Levelling

Postby burgingham » Wed Sep 15, 2010 7:58 pm

As I said, it just happened. I am usually not a fan of stockpiling ressources either. For chants and similar things I think it is great though to just walk up to the public storage and empty a cupboard or two when you just made flour. There are always people who will eat the pirozs if you don't want to do it yourself.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Wed Sep 15, 2010 9:29 pm

Let's say that 200~300% table exists

You got that 3x from table, multiplied by the hemp (Yes, they multiply it seems, not add)

So let's say you have some q250 hemp (not hard to do) that'd be (assuming hemp/tobacco/tea work with a normal quality formula, and I know tea and tobacco don't) you'd get 10% * sqrt(25) = 1.5x

In other words you now have a 4.5x buff from a 300% table with some hemp.

Not sure what quality is typical of piroz he eats, but at q90 24 * 4.5 = 108 FEPs each one which isn't that bad but still doesn't end up high enough.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Wed Sep 15, 2010 9:43 pm

Potjeh wrote:It's not my fault you suck at diet planning. Eating a slice each of MBC, BBC and Cellar Cheddar is much better use of your milk than eating two slices of MBC. And I shudder to think how much food you waste when you raise Con.

For the record, yes, I have a table with gold plate, silver cutlery, silk tablecloth and all that jazz. I'm getting more use out of FEP reduction than I ever did. And I don't really use pepper on food much, I think it's better used on Bierwurst since it's got FEPs worthy of a tier 2 cheese and takes just two drupes.

But really, if you can't see how FEP reduction shines when it comes to Con, you're beyond all hope. I could easily get twice as much Con from the same amount of food if all you're using is apple pie or something, and I'm using a wide mix of foods.


I don't eat piroz but I do bake them for our dex guy so no clue how many he neeeds but probably not too many. I mean we do have hundreds of chants lying around and I keep telling the trading fellows to stop buying the damn things.

Also lol at sucking at diet planning. Eating a slice of MBC BBC and Cellar Cheddar is necessary only probably for over 1k fep values and then peppered mbc is so infinitely better.

Also ultra lol at bierwurst not only do you waste a fuckton of time on tables grinding wurst making useless beer in general but you waste pepper as well on what is arguably the easiest stats to raise in the game. I get over 100 feps from a single pumpkin pie do you think a silly 15 fep variance bonus does anything for me?

I don't think you have a clue what hemp is though... Doesn't make sense otherwise...

Oh yeah apple pie lolerzskaterz.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Wed Sep 15, 2010 9:58 pm

For sake of discussion, assume that ALL food is peppered, ie take pepper out of the equation. That still makes mixing MBC, BBC and CC superior than just eating MBC, in terms of milk use efficiency. And yeah, it's for really high stats, but same principles apply for lower stats if you're using food with lower base FEPs.

As for making beer, a barrel of it takes very little effort and can last you a long time. The cost of beer in Bierwurst is negligible. Pepper wise, I don't think that making food that beats BBC is a waste of two drupes, especially once you get into high meat quantities and pork is essentially free. Seriously, at high meat quantities nothing beats domestic animals when it comes to payout for effort invested.

And you can easily shave off like half the FEP bar with reduction if you mix food at high levels. Just use low FEP foods for that, shit like carrots, peas, chants etc. Getting 250 FEPs is a lot easier than getting 500.

And I do smoke ~q200 hemp, I just forgot about it :oops:

I just thought you'd be eating apple pies since you hate multi-FEP food with a burning passion.

Bottomline, yeah, you have higher stats than me, but that's because you play like 8 hours a day and I play half an hour. I bet I have a better stat/food eaten ratio, though.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Wed Sep 15, 2010 10:07 pm

And I have a better click per fep inside me ratio. And I dunno what you measure efficiency by but for me efficiency is time/benefit and I measure time in clicks. So keep your silly fep reducers and I'll keep my large stats.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Wed Sep 15, 2010 10:09 pm

You're not counting the clicks it takes to make the food in the first place.

*edit*
OK, for sake of science, do you mind posting your stat to LP ratio? Add up all your stats, and divide by your total LP in thousands (ie LP/1000). What number do you get? For me it's 0.283.

Keep in mind that I only upgraded to a +143% table a week or two ago, before that I had +97%.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Wed Sep 15, 2010 10:21 pm

Actually I am counting the clicks for making the food in the first place. While you go around picking up carrots and storing all kinds of silly reducers I make large batches of high fep easy to make foods like pumpkin pie or bbc/mbc and ddd when I hunt.

As for my lp per stat gains I don't see what that's got to do with anything. For starters I have two mains who get different food when I bother and when I don't I eat roasted chicken.

Btw just ate a pumpkin bread gave me 200 feps how many fep variance bonus would I need to match that?
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a man need only strike another to make him evil."
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Wed Sep 15, 2010 10:26 pm

LP roughly corresponds to time spent playing. Better stat per LP ratio means you're eating more efficiently.

And yeah, that bread gave you 200 points. Two breads or two pies could get you 400. But a bread and a pie could effectively get you 500. It doesn't really do that much when you need 2-3 items to fill a FEP bar, but if you need 7-8 there's a huuuuge difference between eating one item only or eating all different items. Your FEP events would be like a third to a half cheaper.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Wed Sep 15, 2010 10:30 pm

You know when a bread and a pie would give me an extra 100 fep bonus over just 2 breds? Well not at 7000 max stats because that's just over 50 fep variance bonus. So stop talking theory please... I know my shit.
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