Potjeh wrote:How do you gain stealth?
No idea.
Definitely not by making buckets or digging soil, though.
Potjeh wrote:How do you gain stealth?
SeanPan wrote:Hard capping is pointless. You have just given grinders a goal to hit, and then they will go to max out something next else; failing that, they will complain for the lack of endgame goals to accomplish. Some player types are Achievers, and there's nothing wrong with that if handled well.
Decreasing returns are by far the best idea, I feel. It should never be hard-capped, and if someone wants to put in an additional 150 hours for a marginal improvement in combat ability, then both the Achiever's need to maximize power as well as the overall balance of the game are brought in line.
Big numbers do make people feel better, but to take an example from another game...it would take approximately six months to get from basic combat skills to 80s combat skills, to which a player could consider himself to be a reasonable warrior. To get to 100s combat skills would take a player yet another six months - but two players working in tadem with 80s could be able to seriously harm the 100s player, and three would most likely kill him. And for someone to get to 110 combat skills, it would take him yet ANOTHER six months. And five players in the 80s would kill make him run for mommy.
Yet, of course, in a fair duel, the 100s would cream the 80s combat skill; the 110 player would most likely be able to count himself as winning against a 100 player. Such "uber" Champions like that end up having their role, for morale and for certain important roles, without dominating everyone. And they have adequate fear of dying, and losing all their skill and the 18 month investment. Wars end up being decided by groups, not superheroes. Groups may sometimes be led by a superhero, but the tribe always matters more to the outcome than the champion.
Jackard wrote:you would gain stealth by wearing your sisters
completely laughable. "surely increasing the power margin and investment time would discourage macroing instead of enshrining it!!"
SeanPan wrote:Hard-capping it will just result in individuals endlessly whining that there's no more 'endgame' to continue to develop in.
Potjeh wrote:Yeah, if raising numbers is the end-game, you got some serious game design issues.
Kinky wrote:Potjeh wrote:Yeah, if raising numbers is the end-game, you got some serious game design issues.
I agree fully.
Call me crazy there should be a cut off point. Otherwise all you are doing is encouraging marcos.
The end game should be pvp , wars and plundering... along with city building and socializing (heck even throw role play in there).
Not grinding any skill to infinity.
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