Onionfighter wrote:How about a semi-persistent world?
DatOneGuy wrote:but what if an uncared for settlement eventually just gets overrun with trees and after a few months there isn't a trace of it?
I don't thinkit can happen without pavement decaying if not near claim to be honest.
Potjeh wrote:I think it could be handled with civilization map, as villages expire civ goes down and forest overgrows everything. Personal claims would have to work similar to villages, though. I'd like some moss-covered ruins to remain here and there, it'd lend the game some atmosphere without taking away from resources.
sabinati wrote:DatOneGuy wrote:but what if an uncared for settlement eventually just gets overrun with trees and after a few months there isn't a trace of it?
I don't thinkit can happen without pavement decaying if not near claim to be honest.
this would basically be required for a persistent world. road decay sucks though, i mean yeah it would be necessary but who wants to play road maintenance? and what about mines? what happens when they run out? what about boulders? what happens when they are all made into runestones that say "pumpkin head pwners"? etc
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