Serpensio wrote:[Oh, I'm sorry, my perception x Exploration isn't quite 144 yet. And I don't live on a Grassland, Heath or Moor so I'd rather not spend all my time searching around hoping the Random Number God will grant me a Clover Spawn AND a Herd of Sheep in a reasonable amount of time.
Serpensio wrote:As I said, I spend my newbie LP on Skills, not stats, and I'll bet most other non-metagaming newbies do the same. Don't expect a newbie with no prior experience playing to spend their first hour working just to see Clover so they can potentially recover from a possible HHP wound they haven't gotten yet.
So please don't try to insult me without knowing anything about me. Thanks. ;)
Potjeh wrote:Getting all the skills before raising exploration, survival and marksmanship is a lousy way to build your character, hth. I mean, do you honestly need metal working or sausage making when you're nowhere near having metal?
Potjeh wrote:Yes, but I bet you bought Mining, Pšrospecting, Metal Woking, Oxcarting, Roadbuilding and a dozen other skills you won't use till much later. It's not the game's fault you're playing it wrong.
Serpensio wrote:sabinati wrote:Swindrum wrote:what is con food
http://ringofbrodgar.com/wiki/FEP_TableSerpensio wrote:I've been bothered by this issue too. Easy-to-find Leeches heal too little to be of any use to a hermit. Wool is completely unattainable to a newbie starting out, and hard to get for anyone without an established village. And Con Food only helps a little, and does so slowly (I never even knew Con healed HHP until I read it here, and I've eaten a ton of it so far, I thought it only added to the "Max HP")
One thing I thought of to help is a Linen Bandage, which works similar to a wool one, only heals less overall.
A forage-able plant would be nice to have also, something which works like a Leech but occurs at higher qualities (then 10) more often.
how about a foragable plant that you can use on a wild sheep to get wool? http://ringofbrodgar.com/wiki/Clover
Oh, I'm sorry, my perception x Exploration isn't quite 144 yet. And I don't live on a Grassland, Heath or Moor so I'd rather not spend all my time searching around hoping the Random Number God will grant me a Clover Spawn AND a Herd of Sheep in a reasonable amount of time. Newbs alone would have to gain 11960 LP, AT LEAST, just to have the possibility of finding a clover for the sole purpose of getting a wool for a bandage (Unless they're lucky enough to have enough Perception food to level perception to 14 (not to mention any LP they use on other skills or stats.) I know my first priority when starting a new character is attaining skills, not stats or FEPs.
So, what do we do now?
Serpensio wrote:TeckXKnight wrote:12k LP is Nothing. At most it's a bump in the ground for your first hour or two of being a newbie. I'm sorry that you're unaware that you can store items for use later, I hope that condition improves for you. Stop playing chicken with bears and you'll need bandages less often.
What do YOU do as a newbie? Wait for Full Change and Bucket Grind? >_>
Serpensio wrote:Oh, you meant THAT readme? You scared me, I thought you were talking about a readme I hadn't read. Nowhere in that readme does it say "raise Exploration to 12
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