Potjeh wrote:Killing didn't give LP before, and yet people were murdering as much as they do now.
novaalpha wrote:killing of criminals (after they were summoned) should not leave scents.
dra6o0n wrote:This is why karma of any sorts should be used as a gauge between killers and pacifists. Mass Murdering in chains will net you additional % of LP, but will increase the time on the murder scents and the rewards others will have in killing you. If your karma drops to some extent, your killer will not get a murder scent for killing you. This rewards killing, but also provides a MUCH bigger risk behind it. Hmm, this might turn into "bounty hunting" kind of thing if you think about it, and it's not rewarding to kill innocent people now.
Jackard wrote:wrong. "god" doesnt care why you killed him, only that you did
pyrale wrote:SeanPan wrote:Rather than ask, why kill, ask yourself this: why not? What particular insight or knowledge would have been gained by allowing this particular motile body of flesh to continue its miserable bedraggled existence? What particular grand idea or spectacular achievement would they have wrought if they were not curtailed by the edge of your blade? Or, if spiritually motivated, would not the same forces that suggest that you spare his pathetic neck also have brought you into the power to accomplish this end? Surely if there was some all powerful divine force, then it also must have demanded this position, and your dominance. Who do you think God really favors in the web? The spider, or the fly?
You get LP for such insights brought about by repeated stabbings. This is also why in FF games, you get coins for killing rabbits.
Just a precision about the topic : I'm not really interested in roleplaying explanations. Wether you roleplay a carebear or a psychopath doesn't justify (or discards) this game mechanism, and one will always find a role to suit his gameplay.
shadowchris wrote:So everyone who isn't a psyhco is a farmville loving gamer? You know, there are people here that love drama. That means they are psycho? I'm not saying that there aren't people that arebagainst raiders. However, people who rage quit and expect devs to come to the rescue and take care of the raider. A lot of people don't realize that its hard to adapt to a sandbox game that strongly encourages permanent death and different kindds of insubordination. But mods can't hold your hand especially some come out to be assholes in care bears opinion.
Potjeh wrote:Killing didn't give LP before, and yet people were murdering as much as they do now.
novaalpha wrote:Jackard wrote:wrong. "god" doesnt care why you killed him, only that you did
So 'god' defined a set of actions that are 'crime' and produce scents, and yet made them punishable only by the same 'crime'?
I call bullshit on your god.
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