CG62 wrote:Hath thee even played the original 3 (2 if you don't count tactics) games? If an NPC is within direct line of sight of you in a well lit location, you will always be caught, in which case your stealth deactivates and they gain first attack on you if they're hostile.
HOWEVER, I would propose putting in a cooldown time to stealth as well, and perhaps certain clothing would be a detriment to stealth (A guy with full plate armor shouldn't be able to hide behind a tree.
Gargh. Perhaps I'm not thinking this through well enough. I just got up, and I'll edit this once I gain back any shred of logical thinking I have.
sneaking from cover to cover is real stealth. we don't need invisibility when we have darkness, light, trees, walls, houses and such. we could probably use some more natural cover though, like undergrowth and larger boulders
IF it were possible for them to be non irritating, sound effects could be helpful. running in forest, carts, horses, marching in armor, etc.