General principle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: General principle

Postby Raephire » Sat Jul 11, 2009 10:14 pm

JTG wrote:Well he has many ideas wrong.

1. He is not a village, and single people did go around causing havoc. Ever hear of highwaymen or robbers? Of course not. You don't have medieval newspapers telling you of everytime someones murdered another person in an era with no global communication, and infact slow communication where many things aren't even recorded.

2. A single person can easily do the work of entire villages, or make massive projects. Think about it. You can mine and smelt and do everything at once. The glory of it is everything ingame takes time to process so you can start processes in the middle of current processes and build things, and etc. I've made large monuments, and kiln walls, and all sorts of things in short periods of time. Its a matter of how much you are willing to do.

3. This game isn't going to be deserted period. I've played mmorpgs all my life starting from OSI Pre:UOR UO, to Ragnarok Online, to fucking World of Warcraft.

The special part of this game is the full dynamics. Its basically a civilization simulation, where it is up to YOU to change the state of affairs. All it takes is one thread on a few forums and you'll be gaining a stupidly high amount of players looking for this kind of game.

Not to mention this model of permadeath is a very good one, I've seen many permadeath models and this is the only one that works.


You played UO from 1997 to 1999? You might know me from Atlantis and Great Lakes shards, or at least the massive spamming forum posts resulting from my death blossom bug.

I was ThatDamnThief. and I killed hundreds of people and stole their deeds from from their backpacks after they died at the hands of the guards due to a bug.
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