Whats killing the game. Super-players

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Whats killing the game. Super-players

Postby KoE » Thu Jul 16, 2009 5:28 pm

Raephire wrote:When new creatures are implemented stronger players get more rewards, the deeper they go into infinite mordor, the greater the risks, the greater reward. This game is balanced in that the more EFFORT you put in, the better you become. I agree with that.

Look, None of the UBERmen in this game kill on a whim, We think about things, we care about the community, and we dont mess with people.


Knocking down walls and playing with rocks aside. How will I ever replace those three bricks? (I'd place a smiley indicating sarcasm and/or feigned indignation here but I have no idea which would be appropriate )
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Re: Whats killing the game. Super-players

Postby Errol » Thu Jul 16, 2009 7:51 pm

Raephire wrote:When new creatures are implemented stronger players get more rewards, the deeper they go into infinite mordor, the greater the risks, the greater reward. This game is balanced in that the more EFFORT you put in, the better you become. I agree with that.


Agreed. There should be fun stuff for high-level players. You are, for example, famous, stronger than the common man etc. But you sould, nonetheless, be mortal. And an infinite map to explore - oh, boy... but the creature level probably should cap at some point...

Raephire wrote:Look, None of the UBERmen in this game kill on a whim, We think about things, we care about the community, and we dont mess with people.


I didn't hear Rift or Blaze doing anything particularily chaotic evil (okay, steel stealing aside, but that's non-lethal =/), but you, Raephire... At least for me, you come across as a bit hot-headed. Not that I'm doubting your good intentions, and you restrain yourself sometimes (like on that goontown incident iirc). Nonetheless, you don't berserker rage through the entire community, even if you probably could. Anyway...

When the map reset comes I'm personally hoping for a char reset (no inventory reset imo), to clear the tables once more. I understand that there are these guys who put a shitload of time in this, so you should perhaps compensate for that... With what? Some skill point headstart probably...
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Re: Whats killing the game. Super-players

Postby Rift » Thu Jul 16, 2009 8:10 pm

if it makes you feel any better if anyone start beserkering through the community i'm pretty sure the remaining powerful people will team up to stop him...

you know, i still don't understand your concern. while its true we are more powerful then you atm... thats because your new. With the exception of FPS's, what even remotely rpg like game has brand new people killing people who have been playing for months? Thats.. the very definition of character development. I understand your trying to argue you will never catch up.. but are you just ignoring me saying that not only CAN you catch up because of the fact that it gets harder and harder to get stronger, but if you kill us, by whatever means.. were gone... or assumign we switch to full tradition, you will catch up really really quick?

What part of... really strong a month ago, kept getting stronger, new player joins, month later he nearly killed me twice don't you understand?

YES it takes a bit of effort to catch up... but what the hell is the point if you can just noob-swarm kill everything?
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Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 8:11 pm

Its an ALPHA. Because of this we should have resets, and changes on a whim.

If you really want to grind up for weeks only to lose your character in a system change, go for it. But the fact of the matter is if you somehow keep these characters out of alpha then the game is dead.

Stop defending it and start testing the game to make it better.

You get emotional, and obsessive, and attached to a period of short temporary testing. That shows actual problems, when you try to say I have them. I don't even care about my characters.
Last edited by JTG on Thu Jul 16, 2009 8:15 pm, edited 1 time in total.
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Re: Whats killing the game. Super-players

Postby Rift » Thu Jul 16, 2009 8:15 pm

first off, no, its not a fact. Don't claim it is. You have no evidence to support it, at best you will come up with random stories from other games ect.
And while its entirely possible the devs will make a character reset... that would be a change of mind on their part, as they already posted saying they intended to let people keep whatever stats/skills/inventory they have on their person...

I understand that your unhappy with the fact you keep dieing before you get strong so it seems impossible to reach this point. However if you honestly spend like a month hunting, you will likely pass me by in LP, and catch up to me in STR shortly after.
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Re: Whats killing the game. Super-players

Postby JTG » Thu Jul 16, 2009 8:17 pm

So its a fact that its not an ALPHA, when the devs said it was an alpha. How delusional.

And they said you'd keep them on map reset, not a system change, or if it changes into a beta.

Seriously how dumb can you get. Of course I imagine you are probobly 12 since you have the time to kill bears from 1pm to 6am eastern.
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Re: Whats killing the game. Super-players

Postby Rift » Thu Jul 16, 2009 8:46 pm

While i'm struggling to see how you took my "it's not a fact" to imply i was saying the game wasn't a alpha, it was in response to
But the fact of the matter is if you somehow keep these characters out of alpha then the game is dead.

Which i interpreted as you saying that somehow its predertimed that having characters transition from one phase to another makes a game dead, as that did not make any rational sence.

and yes, they said that the characters would transition over to the new map, not into a new phase. I was never claiming such. I would be suprised if the devs did delete all the characters unless there was a incredibly mind-numblingly powerful reason for them to do so, because of their actions in the past which seem to indicate they don't mind if characters keep whatever bonus or negatives they get from various new features/bugs/changes ect. That being said, while i would no doubt, be unhappy to lose the time i invested, that by no means i can't move on, and that i won't be willing to start again in such a case.

As for testing the game to make it better... Well, it's not like it's my job, nor was there any type of implied duty that i should seek out bugs or anything of the sort. In all honesty, i'm playing the game for entertainment, any bugs that are found as a result and lead to the game becoming better is just a bonus in my eyes. I certainly am not volunteering my time just to make someone else happy or anything of the sort, and i don't believe anyone is asking me to.

As for my emotional state, i assure you, i am quite calm, and while you seem to be attacking my character a bit, i honestly don't mind. Actually i have a slight fondness for you JTG, despite the fact i've certainly been responsible for a death or 2 of yours.

I am indeed attached to my current charactor, when he dies i will be most sad indeed, when my friends get killed off, i am saddened as well. Is this unusual or improper?

I am not trying to say you have problems, i am merely saying i can understand the point of view you seem to be showing. While i agree that the situation is not as fun for you short-term [having to work to acquire things], i honestly enjoyed working to get to the strength i am today, and i prefer if others go through a similar amount of effort. I would hardly want to trivilize the enjoyment and effort that i put into my character, if i did my character would lose worth and such a thing would render me unhappy.
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Re: Whats killing the game. Super-players

Postby Delamore » Thu Jul 16, 2009 9:10 pm

Rift wrote:first off, no, its not a fact. Don't claim it is. You have no evidence to support it, at best you will come up with random stories from other games ect.
And while its entirely possible the devs will make a character reset... that would be a change of mind on their part, as they already posted saying they intended to let people keep whatever stats/skills/inventory they have on their person...

I understand that your unhappy with the fact you keep dieing before you get strong so it seems impossible to reach this point. However if you honestly spend like a month hunting, you will likely pass me by in LP, and catch up to me in STR shortly after.

The issue here is that if you grind as fast the person catching up to you, they will never come close.
Raep out grinded you by grinding more that is why he is catching up.
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Re: Whats killing the game. Super-players

Postby Errol » Thu Jul 16, 2009 9:14 pm

I guess I'm just envious and somewhat fearful. Perhaps resignated, as there's not really a way I could reach that level, even if I wanted to. There are probably more pressing matters than this one really, and I enjoy other parts of this game very much. But the concept of a super-player capable of utterly destroying me if he wanted to gives me the creeps. I really need to move towards tradition...

Yeah, what do you level your character for? For the sake of the way, or for the sake of being one of the biggest fishes around? It's probably mixed... but I don't really like the idea of somebody with too much time getting too strong. As others say there needs to be a glass ceiling, somewhere... and we probably need a combat overhaul.

Also, JTG fails. At discussion style.
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Re: Whats killing the game. Super-players

Postby kobnach » Thu Jul 16, 2009 9:49 pm

Errol wrote:I guess I'm just envious and somewhat fearful. Perhaps resignated, as there's not really a way I could reach that level, even if I wanted to. There are probably more pressing matters than this one really, and I enjoy other parts of this game very much. But the concept of a super-player capable of utterly destroying me if he wanted to gives me the creeps. I really need to move towards tradition...

Yeah, what do you level your character for? For the sake of the way, or for the sake of being one of the biggest fishes around? It's probably mixed... but I don't really like the idea of somebody with too much time getting too strong. As others say there needs to be a glass ceiling, somewhere... and we probably need a combat overhaul.

Also, JTG fails. At discussion style.


Having bigger players only bothers me if those players are also inclined towards senseless violence. A player three times my combat capability is no problem at all to me, unless he or she is likely to attack me or my friends - moreover, he or she might even provide me with assistance some day.

Of course this would be different if I were inclined to attack other players, particularly those who have never harmed me.
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