Reduce Number-crunching in Attribute Levelling

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Re: Reduce Number-crunching in Attribute Levelling

Postby Dataslycer » Wed Sep 15, 2010 10:34 pm

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As you go up the amount of FEP reduction gets smaller in comparison to the FEP requirement. At 100 you reduce the meter by 6.32%.

This is not including tables and cured hemp which FEP reduction does not gain benefit from, only the FEP gained from the food itself does (correct me if I am wrong), which is a critical factor.

And plain bread doesn't give FEP bonus afaik.

In conclusion FEP reducers is excellent at the beginning stage but starts to fade off quickly as you rise in stats.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Shask » Thu Sep 16, 2010 1:09 am

Look at the name of the thread. Then look at the above post. Lulz.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Thu Sep 16, 2010 4:21 am

OK, let's take that you have a 1500 long bar and you're using food that gives 200 FEPs. It takes a bit over 7 items of a single food to get an event. With beer and wine, let's say 7 is enough. But if you eat all different food with same average FEPs, and you drink beer and wine you'll only need 6 items of food. That's 1 free FEP event for every 6 you get, which I wouldn't say is nothing. And 1500 is pretty respectable stats.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Thu Sep 16, 2010 4:43 am

Yeah in theory it might be good but when clicks are involved it's not. You have to move to different locations to produce different foods, you have to store them even temporarily, you have to micromanage eating and there are a lot more ways to get that stat that you never cared for. Also drinking beer kills your hunger if you do it often enough and then you have to plow or to abuse little animals.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Thu Sep 16, 2010 4:52 am

Those difficulties aren't as big as you present them.

Making a variety of food comes naturally, since product ratios don't really fit making a single food. Pumpkins, for example, work out better when you make both bread and pies. With beetroot, you'll spend most of the leaves on chicken salad, so you'll need to find a use for roots - zesty brill work perfectly. It's the same for most stuff you do.

For storage, well, I only keep two cupboards and the contents of the table. With that little food you don't really have to bother sorting it by FEPs, just fill the table, grab a full inventory (with two sacks, of course) and eat away. As you empty the table you can figure out which food to put on it from inventory. It doesn't really take all that much effort.

And I don't really drink wine and beer much, I just used them to enhance the reduction with so few food items at such high stat roof. More often than not I get enough reduction from different food, but if I'm a bit short there's always mussels.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Avu » Thu Sep 16, 2010 5:16 am

Except beets are so utterly trash that the 9 tiles I have for q purposes go straight to trough do not pass go. To bother with chicken salad lol roasting of chickens and boiling of eggs and even worse fishing and you're telling me how it's not a bother? :D

I mean it's ok if you like it that way but don't tell me how it's efficient for raising stats because it's not. Let's just say it's more of a natural play style.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Thu Sep 16, 2010 5:24 am

Potjeh wrote:OK, let's take that you have a 1500 long bar and you're using food that gives 200 FEPs. It takes a bit over 7 items of a single food to get an event. With beer and wine, let's say 7 is enough. But if you eat all different food with same average FEPs, and you drink beer and wine you'll only need 6 items of food. That's 1 free FEP event for every 6 you get, which I wouldn't say is nothing. And 1500 is pretty respectable stats.

The problem here is that it's hard enough to name 3 different 'good' foods for each stat.

STR - BBC, MBC
AGI - DDD, RoB, Honeybuns(bleh)
INT - Jorb
CON - pumpkin pie, pumpkin bread, (cow chorizo, bark bread)
PER - Carrot Cake, Lamb Sausages(Kinda...)
CHA - Harmesan, Stilton
DEX - Pirozkhi? Dunno any others
PSY - Bulbs, creamy cock, none that are straight for


In other words for the most part you're not finding too much to swap between and typically one thing is not only the best, but the easiest to make as well. Cow chorizo is okay, and with cows you will have a lot, but since you're growing pumpkins to fill the troughs, why not just friggin' make pumpkin pie/bread? It's easy and the only real pita is the same pita as all cooked foods: Ovens suck, ovens suck BAD. It's unpleasant to bake. I don't enjoy walking to something to click and only being able to drop 4, a correct setup won't solve this at all either.

In other words, for most of those stats (mainly the important stats anyway) you'll never have to worry about that for. What stats do you honestly want past 500?
Str - Yea
Agi - Why bother unless marksmanship becomes 'good' and it's necessary to use as a 'lucky' defense
Int - Pointless as it stands, not as it's planned. I'd keep it maxed out with Jorb though for sure
Con - Pointless past a point, you'll never have enough so that you don't get 1hko by someone who is 'close' in damage, you're better off just pumping a lot more STR since BBC is easier to make really.
Per - Pointless without a chance in Marksmanship ; cooking past 100 or so is useless without way better ovens
Cha - Easy? Yes. Worth it? No
Dex - Pointless past 100, on the off chance someone finds god tier clay, pointless past like 200, never worth it past 500.
Psy - Only one person has to raise it, if that isn't you, forget about it.


With that said, take a good look at the current things to raise past 500: Str.
And there's only one thing in there that works at that level, MBC.

On the off chance you're insane and want agi or con that high there are still at most 2 good ones , 3 if you're on some insane bargaining, you'll still be using a lot of food no matter what, why bother making a mix? If you're no farmer DDD, if you're a farmer RoB, maybe mix with DDD, whatever man. That's probably the only stat that you can bother doing this for.

Con is a mix of pumpkin pie/bread, maybe if you're desperate and want 'just' con bark bread and cow chorizo, but cow chorizo is rather shit tier especially of quality, and bark bread is rather a pain in the ass to make.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Thu Sep 16, 2010 11:57 am

Boiling eggs and roasting chicken a bother? I don't know about you, but I find it easier to click craft all than to harvest a crop. It doesn't really take that much time, you don't have to mess with ovens for it, and it's got more base FEPs than pie. As for fish, you just multiclient, stick an alt on a fishing spot with a lure and tab over to him every ten minutes to empty the catch into a LC and replace any broken gear. Or if you want top do it with your main you can just bring a shovel and dig up earthworms, it takes about 15 minutes to fill an LC with fish. All seafood is pretty good FEPs, too, and you don't need to use ovens for most of it. Ovens are a drag top use, and the less baked food you make the less ovens you need, which means you save time and effort on repairs. Really, the only way that making just 2-3 foods is better is if you really, really hate doing diverse tasks.

As for your list, you're missing some pretty good foods there, DoG. Fish RoBs, for example, are pretty damn good, and chicken chorizo beats lamb sausages (but I eat both for variety). And creamy cock doubles well as an agi food, milben works as both int and str food, piros as con and dex etc.

The problem is that you look at which stat a food does raise rather than which it doesn't. Let's say you're pushing str and con. You want them both to be at the same level, and the others can fall behind. If your str is higher than your con, you eat any food that contains con but doesn't contain str, even if the con content is under 50%. There's plenty of foods with con in it, so you can get a lot of reduction. When your con is higher than strength, you eat any food that got str but not con. Str foods generally have high FEPs so you don't need that many. Yes, since you're using foods that have highly mixed FEPs, you'll get a point of "wrong" stat now and then, but what's so bad about that? It would be bad if you pushed all the other stat to the max level you'll need them at before you start pushing str and con, but why would you do that? You can work on just str and con right from the get go, and by adjusting the ratios of FEPs in your diet you can control how fast the secondaries progress.
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Re: Reduce Number-crunching in Attribute Levelling

Postby burgingham » Thu Sep 16, 2010 1:42 pm

Now lets say I need 4 units of food to raise a stat and you only need 3, yours having a 33% chance though of raising the wrong stat. To raise 100 points of the stat I would need 400 units of food, you on the other hand would need 450 units. Not to mention the higher time investment for you to get all the different processes for different foods going.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Potjeh » Thu Sep 16, 2010 1:51 pm

No such thing as wrong stat if you don't push the less important stats to high level before you start pumping the right ones. In fact, you should focus on the primary stats from the very beginning.
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