dra6o0n wrote:Unarmed and Melee combat should determine a bit less effectiveness on Animals, but against hearthling, it is even less. They are capped at 300 for balance purposes and we can incorporate other stuff so combat doesn't turn into one hit kills and boring warfare where one side is forced to range because they don't want to be touched.
Then a new style of attack "Counter".
Counter Moves works by relating to the opponent's own moves, in similar form of martial arts.
Unarmed can counter Melee users and even have a high requirement "disarm" skill, to knock and drop a opponent's weapon on the ground.
Palm Strike enables you to damage the target's SHP without touching their defense, means it bypasses their defense, but it does have specific requirements (you need to have enemy combat advantage that is greater than yours) and 6 initiative.
Melee users against other Melee users can use "Parry" Which will stop their next attack for a short duration and enables you to strike their defense at the same time, cost 10 initiative and requires low intensity.
Shield Users can counter by using a "Shield Bash" skill, which on hit, lowers defense and may stun your opponent for a short duration if they get hit directly. This require combat advantage on your end and will drop intensity to 0.
Making suggestions for combat moves is pointless, the only person in the community who really knows what they are talking about there is Dataslycer.
As for the whole thread, there needs to be a steeper diminishing return for combat, either in the form of equipment capping or just a harder cap placed on it. Endgame now is about growing stronger and not dieing for fear of losing the 900 UA you've been grinding up to counter the enemies 950 UA. Its an endless arms race that needs to stop.




