Give Unarmed Combat and Melee Combat a cap..

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Give Unarmed Combat and Melee Combat a cap..

Postby rye130 » Mon Feb 14, 2011 10:12 pm

dra6o0n wrote:Unarmed and Melee combat should determine a bit less effectiveness on Animals, but against hearthling, it is even less. They are capped at 300 for balance purposes and we can incorporate other stuff so combat doesn't turn into one hit kills and boring warfare where one side is forced to range because they don't want to be touched.

Then a new style of attack "Counter".

Counter Moves works by relating to the opponent's own moves, in similar form of martial arts.

Unarmed can counter Melee users and even have a high requirement "disarm" skill, to knock and drop a opponent's weapon on the ground.
Palm Strike enables you to damage the target's SHP without touching their defense, means it bypasses their defense, but it does have specific requirements (you need to have enemy combat advantage that is greater than yours) and 6 initiative.

Melee users against other Melee users can use "Parry" Which will stop their next attack for a short duration and enables you to strike their defense at the same time, cost 10 initiative and requires low intensity.

Shield Users can counter by using a "Shield Bash" skill, which on hit, lowers defense and may stun your opponent for a short duration if they get hit directly. This require combat advantage on your end and will drop intensity to 0.


Making suggestions for combat moves is pointless, the only person in the community who really knows what they are talking about there is Dataslycer.

As for the whole thread, there needs to be a steeper diminishing return for combat, either in the form of equipment capping or just a harder cap placed on it. Endgame now is about growing stronger and not dieing for fear of losing the 900 UA you've been grinding up to counter the enemies 950 UA. Its an endless arms race that needs to stop.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby dra6o0n » Mon Feb 14, 2011 10:19 pm

I prefer not only having direct combat moves, but better reactive ones too.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby Potjeh » Mon Feb 14, 2011 10:31 pm

Actually, I think melee manoeuvres could be an interesting way to offset the current superiority of UA. Maybe they could manipulate *opponent's* defence, offence and IP, but they should be inferior to UA manoeuvres since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that).
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby dra6o0n » Mon Feb 14, 2011 10:44 pm

Potjeh wrote:Actually, I think melee manoeuvres could be an interesting way to offset the current superiority of UA. Maybe they could manipulate *opponent's* defence, offence and IP, but they should be inferior to UA manoeuvres since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that).


And then you have the effects of extended melee attack range, and being able to use a spear on a target past a fence.

Basically. Expand combat varieties, diminish combat effectiveness on a single type and gives each one a pros and cons.

Think rock-paper-scissor, without the rock being able to crush paper that is.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby DDDsDD999 » Mon Feb 14, 2011 11:29 pm

Variety in combat would be good, like DEX effecting certain forms of combat, different maneuvers, etc, so it's not just grinding up one stat.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby novaalpha » Tue Feb 15, 2011 12:33 am

rye130 wrote:Its an endless arms race that needs to stop.


This. Regardless of the method.

Hard cap, diminishing returns, curiosities, whatever. Playing with botters on server is not fun.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby Zamilpen » Tue Feb 15, 2011 2:38 am

There is a diminishing return but people are gaining LP so fast that you might as well not even have it. One thing that I do agree on is that the damage needs to be toned down but give some bypass damage to weapons as well so that you can only get one shotted if you are vastly ill equiped in comparison.

Rye, I'm sure Dataslycer is a good combatant judging from his guide but I do not think he is the only experienced fighter out there. It is important to know how to utilize what you have and what your opponent lacks to become victorious. There is something I am not sure of but I think a lot of people would rather have a combat system that is roughly 65% player skill and 35% stat (this is a VERY rough estimate) where the current system is reversed. I myself would like such a system but still have room for growth where grinding doesn't matter if you do not learn the combat engine and that subpar combo will not save you even if you have twice my combat number.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby flaw » Tue Feb 15, 2011 4:44 am

Potjeh wrote:Why not with curiosities, though?


Is there a post that explains what these were supposed to be?

Never mind: viewtopic.php?p=175110#p175110

I'd have to see it in operation, but doesn't really look that good in my first estimation.
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby Oddity » Tue Feb 15, 2011 5:35 am

Zamilpen wrote:Rye, I'm sure Dataslycer is a good combatant judging from his guide but I do not think he is the only experienced fighter out there.

If only you knew just how well he knows the combat system / how to fight :)
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Re: Give Unarmed Combat and Melee Combat a cap..

Postby rye130 » Tue Feb 15, 2011 5:40 am

Oddity wrote:
Zamilpen wrote:Rye, I'm sure Dataslycer is a good combatant judging from his guide but I do not think he is the only experienced fighter out there.

If only you knew just how well he knows the combat system / how to fight :)

He's definitely on a level above the rest of us.
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