method for implementing old age/death

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: method for implementing old age/death

Postby Potjeh » Sun Jan 02, 2011 7:25 pm

Maybe some kind of way to project civilization over roads, it could cost authority or something like that.
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Re: method for implementing old age/death

Postby rye130 » Mon Jan 03, 2011 4:15 am

Have milestones and such play a part in it.
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Re: method for implementing old age/death

Postby Onionfighter » Mon Jan 03, 2011 5:22 am

sabinati wrote:
Onionfighter wrote:How about a semi-persistent world?


so, regular resets then? or what?

Resets that can be avoided through costly and difficult in-game rituals.

Also, there should be a type of village authority that allows strangers to drop and pick up stuff. That could be used for roads and markets.
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Re: method for implementing old age/death

Postby DatOneGuy » Mon Jan 03, 2011 5:26 am

I'd love that so much. :)
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