BadMotel wrote:I see a lot of C&I posts that almost word for word go as follows:
"I'm not complaining, but this game is really hard. Can you make it easy so I can have more fun?"
1. The game is supposed to be hard. Dieing is part of being a hearthling.
2. Healing at low levels is also supposed to be hard. Enjoy the fact that you can equip 10 leechs and go about your bussiness farming while regaining HP, making progress towards that coveted clover. If this was indeed early civilization, you would get mauled by a fox on sight, they wouldnt wait for you to build signs around it, and you would die.
3. Have you tried eating con food, I think it raises your HHP.
Well, I don't know about the others, but I'm not saying the game is hard at all, I'm giving suggestions to enhance gameplay variety.
I'd enjoy having a healing herb take the place of Clover in use for getting first aid materials and make Clover harder to attain.
1. I don't think anyone's complained about death being a part of the game.
2. Hard and annoying are two different things. And what about those who live in an area without a swamp? Spend even more LP and build a boat? And if this was indeed early civilization Foxes wouldn't maul people on sight, only when they're cornered. Most of the time they would run away if someone attacked/startled them. IRL there would be other kinds of traps you could use to capture a fox instead of signposts
3. Thanks, I haven't been counting, but I can assure you, you're not the first to suggest this...