Cheese quantity nerf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cheese quantity nerf

Postby ImpalerWrG » Thu Feb 10, 2011 11:29 am

burgingham wrote:Only a handful of people have ever brought up seperate FEP bars and as far as I can remember they were all dumbasses. The FEP system is one of the great ideas in this game and should definitely be kept alive in its very essence.


I'm sure it's been more then a few times and if you don't like it then just say why, no need to start insulting people. I always considered the essence of the system to be "you are what you eat" with different foods having different point values, the random roll at the end of a full bar is if anything detracting from that in my view because it's possible for the player to be eating mostly X and due to crappy luck get mostly Y type points instead. Do you favor it simply because it's a simpler system with less Interface required or do you feel the randomness itself is essential?
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Re: Cheese quantity nerf

Postby Jackard » Thu Feb 10, 2011 11:45 am

How could randomness not be essential when everything about FEP is in some way based on the assumption that it exists?
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Re: Cheese quantity nerf

Postby ImpalerWrG » Thu Feb 10, 2011 12:09 pm

Because that's just a means to an end. The input is incoming FEP from eaten food and the ends are Stat increases. On one side theirs are tables of Food item FEP and on the other their is the characters current Stat values, neither of these seem in any way dependent on an assumption of randomness in the middle.

If you agree that the Stat increases should be proportional to the incoming FEP then the random roll is a poor means of getting their because it allows the output to 'miss the mark' and not reflect the inputs as closely as a deterministic system would. Your just arguing that the present means is the essence of the system, but that same logic would rule out changing anything, such as when diversity bonus it's self was added, which was a far more radical changed to the system.
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Re: Cheese quantity nerf

Postby Potjeh » Thu Feb 10, 2011 12:22 pm

It takes all the strategy out of stat raising. And vast majority of players prefer it the way it is.
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Re: Cheese quantity nerf

Postby ImpalerWrG » Thu Feb 10, 2011 12:50 pm

Potjeh wrote:It takes all the strategy out of stat raising.


I see no way that a system both proportional and deterministic removes any strategy what so ever, all present strategies continue to yield identical end results but simply yield them more consistently. Eating a number foods aimed at Stat A and a careful selection of low quality off Stat foods would get the same results in the end just without the praying and crossing of fingers when the bar fills up.

Potjeh wrote:And vast majority of players prefer it the way it is.


Forum Royalty != vast majority of players, by definition yall greens are a tiny minority and are if anything the exact opposite of the median player. I meet and explained FEP system to plenty of newbies and I never meet a one who though getting a random stat was preferable, it is in-fact just the opposite opinion which is expressed time after time. Which is why I am really shocked at how out of touch you all are on this, though I am sure you will just respond with more dismissive elitism and disdain for the opinions of newbies.
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Re: Cheese quantity nerf

Postby Gauteamus » Thu Feb 10, 2011 1:04 pm

How would you introduce determinism into the system without breaking it, Impaler?
Are you suggesting that the majority Attribute in a FEP bar gets the point on bar completion?
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Re: Cheese quantity nerf

Postby burgingham » Thu Feb 10, 2011 1:07 pm

majority of players != best opinion. The FEP system as it stands is what the devs intend it to be, so the random factors won't go anywhere. It is supposed to throw you off your game every once in a while. It also has an influence on the production patterns of different kinds of food.

Lets assume you want to raise con and have way too high str already. Now you got food A supplying you with alot of str and con and food B that supplies less FEP of Agi and Con. You will of course choose B at this point and probably even enjoy the randomness since Agi needed a boost as well. Even better if you thought about diversifying your food before you got str to a way too high level. With the diversity of foods we have there are tons of possible combinations to figure out how you can raise all the stats you need most efficiently. The randomness is just one factor you have to calculate into this, in the long run it will even out anyway.
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Re: Cheese quantity nerf

Postby Potjeh » Thu Feb 10, 2011 4:23 pm

ImpalerWrG wrote:I see no way that a system both proportional and deterministic removes any strategy what so ever, all present strategies continue to yield identical end results but simply yield them more consistently. Eating a number foods aimed at Stat A and a careful selection of low quality off Stat foods would get the same results in the end just without the praying and crossing of fingers when the bar fills up.

Inconsistency is what makes it strategic. If you can't eat food with "wrong" FEPs you risk getting a "wrong" stat, so you need to plan your diet to minimize your chances of getting the "wrong" stat and maximize the chances of getting the"right" one.

Forum Royalty != vast majority of players, by definition yall greens are a tiny minority and are if anything the exact opposite of the median player. I meet and explained FEP system to plenty of newbies and I never meet a one who though getting a random stat was preferable, it is in-fact just the opposite opinion which is expressed time after time. Which is why I am really shocked at how out of touch you all are on this, though I am sure you will just respond with more dismissive elitism and disdain for the opinions of newbies.

Lolwut? Go check every thread where this has been brought up, and you'll see majority of people prefer it the way it is. Yeah, newbs might think it'd be better your way, but after a couple of months of playing most of them change their opinion.


Anyway, this has been discussed a million times already, and the devs have made it absolutely clear it's not going to happen, so let's put an end to this unproductive derail and go to the previous derail regarding diversity bonus across multiple FEP bars. That one at least had some potential.
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Re: Cheese quantity nerf

Postby Jackard » Thu Feb 10, 2011 8:22 pm

ImpalerWrG wrote:Your just arguing that the present means is the essence of the system, but that same logic would rule out changing anything, such as when diversity bonus it's self was added, which was a far more radical changed to the system.

What? No it doesn't.

Nothing you are saying is making any sense.

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ImpalerWrG wrote:Forum Royalty != vast majority of players, by definition yall greens are a tiny minority and are if anything the exact opposite of the median player. I meet and explained FEP system to plenty of newbies and I never meet a one who though getting a random stat was preferable, it is in-fact just the opposite opinion which is expressed time after time. Which is why I am really shocked at how out of touch you all are on this, though I am sure you will just respond with more dismissive elitism and disdain for the opinions of newbies.

do you even realize how much of a joke you are
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Re: Cheese quantity nerf

Postby Sarge » Fri Feb 11, 2011 2:08 am

sabinati wrote:the best solution imo would be to completely re-balance the FEPs for all foods.
factnfiction101 wrote:^I agree with this guy.
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