Karma Meters.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Karma Meters.

Postby DartlesOwn » Mon Feb 14, 2011 4:48 pm

I stopped reading the progress of this thread after my last post because I realized my frustration is not with the lack of universal punishment for crimes, but with one of the M's in MMO. I really enjoy playing this game when I don't have to encounter any other assholes. I made a suggestion, I stand by it, and if the devs decide its worthwhile it won't be due to anything I've argued out with one of the d.bags who wants to play devil's advocate in a forum.

I also like the glow concept. A scarlet letter, of sorts. Winsupply. ;)
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Re: Karma Meters.

Postby LimaZulu » Mon Feb 14, 2011 4:52 pm

Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).


Geiger counter

2 steel bars
Um Stuff

:D
User avatar
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Re: Karma Meters.

Postby dra6o0n » Tue Feb 15, 2011 7:12 pm

LimaZulu wrote:
Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).


Geiger counter

2 steel bars
Um Stuff

:D

Enable troll transformation (literally)
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Re: Karma Meters.

Postby LimaZulu » Tue Feb 15, 2011 8:58 pm

dra6o0n wrote:
LimaZulu wrote:
Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).


Geiger counter

2 steel bars
Um Stuff

:D

Enable troll transformation (literally)


SUPER MUTANTS
User avatar
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