Grind/time investment reduction

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Grind/time investment reduction

Postby Tamalak » Tue Mar 01, 2011 10:11 pm

TeckXKnight wrote:If you cut players down to a set amount, say 100k, a day, you're looking at absolute stagnation of the player economy after no more than a week or two when even the most dedicated, focused players will only be able to raise a skill by one point every other day.


If I'm a farmer gaining 300,000 LP a day, then on day 100 I'll have a farming skill of about 775 and I'll be raising it about 4 points a day.

If I'm a farmer gaining 10,000 LP a day, then on day 100 I'll have a farming skill of about 141 and I'll be raising it 1 point on most days.

In each case the farmer is raising the quality of the food he makes by about 0.5% a day.. and because quality has a square rooted system, that's what matters. The second farmer is improving at the same rate as the first. There's no stagnation compared to the present system. There's no "capping out" any more than we have now.

The difference you WILL see is that we no longer essentially begin with every skill in the game. I have a feeling the designers didn't intend for people to be able to murder on day 1. You'll actually grow and develop your character in ways other than spamming incremental skills. Wouldn't that be nice?
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Re: Grind/time investment reduction

Postby dra6o0n » Tue Mar 01, 2011 11:44 pm

It all started from a "Hey lets make a survival mmo!" to "Lets keep adding cool stuff in!" to "We'll fix that later, adding more stuff in" to "Lets fix this up by using a sledgehammer!" to "Hmm now its buggy, lets go add some more stuff", to etc etc etc.

That's how indie groups/teams are able to mess up, if they don't do everything by a game design plan from the get go.

From what I see, they didn't start with a design that's thorough enough so they hit a dead end and ended up making some rather difficult decisions to take.

I wouldn't be surprise if HnH never gets completely developed in time and they go work on something else... Maybe by then they'll give away the source code or something... But since people still donate to the server, and people still play it, it's unlikely.
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Re: Grind/time investment reduction

Postby novaalpha » Tue Mar 01, 2011 11:48 pm

dra6o0n wrote:It all started from a "Hey lets make a survival mmo!" to "Lets keep adding cool stuff in!" to "We'll fix that later, adding more stuff in" to "Lets fix this up by using a sledgehammer!" to "Hmm now its buggy, lets go add some more stuff", to etc etc etc.


To "lol fuck it lets make salem".
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Re: Grind/time investment reduction

Postby Scilly_guy » Wed Mar 02, 2011 1:50 am

To be honest I am enjoying HnH as it is now, I haven't had any problems... (I expect someone is ransacking my homestead as I type). I wouldn't have a problem with them just adding more stuff, beds and mattresses, geology, etc. But the feeling I get is that the point of the game was not to have people doing the same mundane task over and over, some tasks are repetitive, but some aren't meant to be repeated continuously (farming is, making buckets isn't). That also means you can't have high LP for one and low LP for the other, low lp for both is equal to high lp for both as its relative, whether its making buckets, building baskets, catching fish, chopping trees, weaving cloth; grinders will find the task that gains them the most LP for the least effort/time.

The real question is, how do they want us to play the game. I think the answer is "We don't mind, so long as you're having fun."

If you're not having fun, don't play it.
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Re: Grind/time investment reduction

Postby Tamalak » Wed Mar 02, 2011 2:57 am

I am having fun. But that's because I haven't been steamrolled by a 900UA bot yet. I'm sort of existing in a bubble and someday that bubble will break.

I'd just like them to make it so that playing the game normally is viable in the big picture. Then I'm sure it will STAY fun.
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Re: Grind/time investment reduction

Postby Danno » Wed Mar 02, 2011 3:31 am

Half the people think grinding is necessary in MMOs, half the people think it's shit. No single solution will make everyone happy. People just say to quit if you don't like it, and it's true the game won't be hurt any if people leave since others will stay... though it would be nice if the gameplay actually got better. People are used to the game being based on raising quality and grinding for several days worth of time to reach new heights and insist that it should stay that way. We probably just have to wait for some of the mystery updates that a handful of people know about and have sworn secrecy to... or try to play the game in ways not intended.
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Re: Grind/time investment reduction

Postby boshaw » Wed Mar 02, 2011 5:13 am

Danno wrote:People are used to the game being based on raising quality and grinding for several days worth of time to reach new heights and insist that it should stay that way.


Oh there's more to the game than just grinding and raising quality. Just think of the wonders of tunneling into your enemies base, spying on them for days then attacking them when they are off guard.

Tamalak wrote:I am having fun. But that's because I haven't been steamrolled by a 900UA bot yet. I'm sort of existing in a bubble and someday that bubble will break.
I'd just like them to make it so that playing the game normally is viable in the big picture. Then I'm sure it will STAY fun.


People with super high UA are not wasting their time on a hermits (which i assume you are, if you're not then please do correct me) and/or small time villages unless you piss them off in some way (ie: stealing from them , etc).
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Re: Grind/time investment reduction

Postby Tamalak » Wed Mar 02, 2011 5:42 am

boshaw wrote:People with super high UA are not wasting their time on a hermits (which i assume you are, if you're not then please do correct me) and/or small time villages unless you piss them off in some way (ie: stealing from them , etc).


I'm not a hermit, I'm part of a midsized (5 people on at peak hours), though fairly noob-populated, town. I don't know if that will make us a target or not, but it doesn't matter. The solution to exploitation should not be to hope that exploiters won't "bother" with you. That doesn't work in an MMO.. ever.

Just knowing that there's some point, some powerlevel we can get to where 900UA bots WILL bother with us is a demotivator. I don't mind dying to someone who knows the game better than me and outwits me. I don't want to die to a bot.
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Re: Grind/time investment reduction

Postby Jackard » Wed Mar 02, 2011 5:52 am

Oddity wrote:No thanks.
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Re: Grind/time investment reduction

Postby Thijssnl » Wed Mar 02, 2011 4:09 pm

The thing is, better players and/or those who play more will always be at an advantage.
Instead of keep making threads about capping, grind. To be honest, in this world I play when I feel like playing and I just do what I like doing, not to grind.
Decide how you want to play and do it - Just stop giving all of us this 'I'm to lazy too play and I'm jealous of better players so nerf them' crap.
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