TeckXKnight wrote:If you cut players down to a set amount, say 100k, a day, you're looking at absolute stagnation of the player economy after no more than a week or two when even the most dedicated, focused players will only be able to raise a skill by one point every other day.
If I'm a farmer gaining 300,000 LP a day, then on day 100 I'll have a farming skill of about 775 and I'll be raising it about 4 points a day.
If I'm a farmer gaining 10,000 LP a day, then on day 100 I'll have a farming skill of about 141 and I'll be raising it 1 point on most days.
In each case the farmer is raising the quality of the food he makes by about 0.5% a day.. and because quality has a square rooted system, that's what matters. The second farmer is improving at the same rate as the first. There's no stagnation compared to the present system. There's no "capping out" any more than we have now.
The difference you WILL see is that we no longer essentially begin with every skill in the game. I have a feeling the designers didn't intend for people to be able to murder on day 1. You'll actually grow and develop your character in ways other than spamming incremental skills. Wouldn't that be nice?