Punch nerf

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Punch nerf

Postby sabinati » Sat Jul 09, 2011 2:27 pm

Potjeh wrote:But seriously, I can't be the only one that thinks it's lame that there is a single best choice when it comes to armour. Picking equipment should be about trade-offs, and there can't be much of a trade-off when you have to put instant death on one side of the scales.

but there are trade offs! remember the agility debuff :roll:

hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp
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Re: Punch nerf

Postby cloakblade » Sat Jul 09, 2011 4:53 pm

ElGato wrote:
Windforce wrote:They need to lower down the UA advantage so MC becomes more a viable option.

I srsly cant imagine oldern warfare where everyone runs around punching each other..... This isnt Street Boxing.

maneuvers is only thing ua has going for it not including shield.
melee damage scales off of not only str but also ql and ql raising which is one of the biggest part of this game.
it needs no changes specifically with the current combat system.
If you can put 500 points in melee why wouldn't you be able to put 300 points into ua to protect yourself from ua only fighters?
However, the combat system altogether needs to be revised and redone (hopefully in a better way than current and previous system).
Maybe when that happens we can get more balance to all things including ranged.


Its closer to 50:50 split. I'll redo my post this weekend at somepoint probably have someone remind me later. MC should be getting up to "competitive" but it will probably be the riskier one.
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Re: Punch nerf

Postby Dataslycer » Sun Jul 10, 2011 4:40 am

Radenk wrote:Was the weight of punch lowered or the actual damage? Because if it's the damage that was lowered then there's almost no difference.


It was both. I tested it a while back.

Also weight on maneuvers, attacks, and advantage (thanks Patchouli) are also subjected to be square rooted as well. There is a chart posted on this page with the actual weight when square rooted.
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Re: Punch nerf

Postby bmjclark » Sun Jul 10, 2011 5:07 am

Potjeh wrote:But seriously, I can't be the only one that thinks it's lame that there is a single best choice when it comes to armour. Picking equipment should be about trade-offs, and there can't be much of a trade-off when you have to put instant death on one side of the scales.


Agreed. Its really dumb that ur 2 choices of armor are die instantly or dont take any damage what so ever from Rbows =\
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Re: Punch nerf

Postby MagicManICT » Sun Jul 10, 2011 7:12 am

bmjclark wrote:
Agreed. Its really dumb that ur 2 choices of armor are die instantly or dont take any damage what so ever from Rbows =\


...but get punched to death by 4 guys.
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Re: Punch nerf

Postby Potjeh » Sun Jul 10, 2011 10:12 am

Are you saying it wouldn't happen with a cuirass?

But seriously, I asked on day one of the agi debuff to make the bloody thing scale with base agi. Do that and change the retarded rbows so they do much lower base damage but have pierce damage and picking between cuirass and steel would actually require some thought.
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Re: Punch nerf

Postby MagicManICT » Sun Jul 10, 2011 4:00 pm

Potjeh wrote:Are you saying it wouldn't happen with a cuirass?


No. Just saying your screwed either way if it comes down to that.

Potjeh wrote:But seriously, I asked on day one of the agi debuff to make the bloody thing scale with base agi. Do that and change the retarded rbows so they do much lower base damage but have pierce damage and picking between cuirass and steel would actually require some thought.


That's a pretty good idea. Make it a say... 10% agi penalty instead of a fixed number. (Number tossed out for demonstration only, no real thought went into it.)
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