by Neruz » Mon Dec 28, 2009 2:11 pm
The main issue i see with PvP atm is that of the differing power level of characters.
One character can become effectively immortal; unable to even be harmed by almost every other character in the game. If the person who owns this character decides to grief, there's nothing anyone can do about it. If you impliment means by which players can defend themselves from this player, then no-one can raid, as such defenses would be even more effective against anyone else.
I fear ths problem will continue to crop up so long as vastly disproportionate power levels exist. Other online games throughout the years have run into the same issue throughout the years; any game that involves some sort of levelling or increasing in power levels runs into this problem, even when the levelling is capped at some arbitrary value.
The only solutions i've seen to this are to make engaging lower level characters not worthwhile; this can be done numerous ways, but the usual way is to add powerful NPC 'guards' to public locations and to ensure that higher level characters get nothing for killing lower level characters. Unfortunately in HnH, unlike in most other online games, it's possible to lose months, even years of work to someone wrecking your shit, even if they don't kill you, which means that griefers continue to kill people if only to piss them off.
The only other solutions i can think of is to either reduce the scaling of power substantially so that even a fully decked out character with maximum possible everything can still be taken down by half a dozen 'noobs' (this is how the real word works), or to make it impossible to higher level characters to engage lower level ones.
I cannot think of any other way to solve the combat problems. This is particulary engrarious in HnH due to the permanent death mechanics; people are usually unwilling to get into PvP combat because they'll lose their toon and far too much work (i hear members of towns often log off during raids to avoid dying). So even if you balance combat perfectly, you're never really going to 'encourage' PvP, because most people have too much to lose.
I have no idea how one would solve that issue and retain the permanent death system. But there's my 2 cents.
--EDIT--
Hmm, i went a little off-track there. Oh well.