implement critical strike and critical miss
get the wheening to the whole new level

flaw wrote:Potjeh wrote:Why not with curiosities, though?
Is there a post that explains what these were supposed to be?
Never mind: viewtopic.php?p=175110#p175110
I'd have to see it in operation, but doesn't really look that good in my first estimation.
Potjeh wrote:Actually, I think melee manoeuvres could be an interesting way to offset the current superiority of UA. Maybe they could manipulate *opponent's* defence, offence and IP, but they should be inferior to UA manoeuvres since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Mode wrote:Isnt marc capped by Weapon Quality? so i think there should be a cap for melee/unarmed
novaalpha wrote:Mode wrote:Isnt marc capped by Weapon Quality? so i think there should be a cap for melee/unarmed
This is the best point made in this thread so far.
Potjeh wrote:Actually, I think melee manoeuvres could be an interesting way to offset the current superiority of UA. Maybe they could manipulate *opponent's* defence, offence and IP, but they should be inferior to UA manoeuvres since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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