Healing injuries

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Healing injuries

Postby Serpensio » Sun Mar 13, 2011 3:08 am

sabinati wrote:they unbloat if they are in your inventory or any other container after 8 hours or so.

Well that's good to know. I thought they were like bandages, worthless after use, and had no reason to think otherwise.

I suppose that makes the need for a healing herb or intermediate bandage much less, but I'd still like to have the option. (I like options)
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Re: Healing injuries

Postby dra6o0n » Sun Mar 13, 2011 5:56 am

BadMotel wrote:I see a lot of C&I posts that almost word for word go as follows:

"I'm not complaining, but this game is really hard. Can you make it easy so I can have more fun?"

1. The game is supposed to be hard. Dieing is part of being a hearthling.
2. Healing at low levels is also supposed to be hard. Enjoy the fact that you can equip 10 leechs and go about your bussiness farming while regaining HP, making progress towards that coveted clover. If this was indeed early civilization, you would get mauled by a fox on sight, they wouldnt wait for you to build signs around it, and you would die.
3. Have you tried eating con food, I think it raises your HHP.

Oh you don't know ancient civilized people. They aren't very civilized at all...
A fox mauling you? I know a wolf would do serious damage but a average man in the older times would be the muscular kind who can rip a fox a new one.
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