lol, wut?
Buckets are the ultimate grind for LP, it doesn't take long before you get 1k/min.
Does your dreamcatchers beat that?
masaykh wrote:In some other 3d sandbox game character development is task-based.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
masaykh wrote:H&H = sandbox game
as many other
if in short its game where everything what is in game is made by players
for more - google it
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
ImpalerWrG wrote:Fantastication wrote:
It's not an improvement at all, since people who want to increase something like carpentry will now macro treechopping and buckets to get the increases.
Exactly ONLY the approximately 5-10% of the player base which desires to be a master carpenter would be Tree grinding, not the remaining 95% as is the current situation.Fantastication wrote:Here is an established village who's cook has stopped playing, now they need a new cook, unfortunately for them their new cook has cooking 1 to start with, so he's going to be ruining their q100 foodstuff for quite a while until he stops detracting from it so much. This is a Bad Thing to implement on it's own.
Then who pray tell WOULD be cooking the food without ruining it if none of them have any cooking skill? Seriously these are the most incoherent counter arguments imaginable.
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