Bucket Grinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Bucket Grinding

Postby Lahrmid » Thu Jan 27, 2011 1:57 pm

lol, wut?

Buckets are the ultimate grind for LP, it doesn't take long before you get 1k/min.

Does your dreamcatchers beat that?
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Re: Bucket Grinding

Postby masaykh » Thu Jan 27, 2011 3:43 pm

In some other 3d sandbox game character development is task-based.
u getting better in something what you actually do.
skills rising from improving (less material cost) from repairing and from actually doing something.
I playing here for almost month (8 month played in mentioned game) and i want to say - task based development more interesting .

At first i was confused - why doing something like choping tree give me other then lumberjacking skill..
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Re: Bucket Grinding

Postby jgudge » Thu Jan 27, 2011 3:43 pm

masaykh wrote:In some other 3d sandbox game character development is task-based.

What sandbox is this?
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: Bucket Grinding

Postby masaykh » Thu Jan 27, 2011 3:49 pm

H&H = sandbox game
as many other

if in short its game where everything what is in game is made by players

for more - google it
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Re: Bucket Grinding

Postby jgudge » Thu Jan 27, 2011 3:54 pm

masaykh wrote:H&H = sandbox game
as many other

if in short its game where everything what is in game is made by players

for more - google it

omfg, i know what sandbox is, i'm not a total fuckbrain.

WHICH sandbox are you referring to?
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: Bucket Grinding

Postby masaykh » Thu Jan 27, 2011 4:40 pm

oh sorry misread - damn flu..

Wurm -name of the game
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Re: Bucket Grinding

Postby jgudge » Thu Jan 27, 2011 6:18 pm

Oh yeah, i heard of wurm online.

I'd prefer to grind buckets than have my eyes ground with sandpaper.

Although, they seem to have done a graphics update.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: Bucket Grinding

Postby Fantastication » Thu Jan 27, 2011 6:49 pm

ImpalerWrG wrote:
Fantastication wrote:
It's not an improvement at all, since people who want to increase something like carpentry will now macro treechopping and buckets to get the increases.


Exactly ONLY the approximately 5-10% of the player base which desires to be a master carpenter would be Tree grinding, not the remaining 95% as is the current situation.

Fantastication wrote:Here is an established village who's cook has stopped playing, now they need a new cook, unfortunately for them their new cook has cooking 1 to start with, so he's going to be ruining their q100 foodstuff for quite a while until he stops detracting from it so much. This is a Bad Thing to implement on it's own.


Then who pray tell WOULD be cooking the food without ruining it if none of them have any cooking skill? Seriously these are the most incoherent counter arguments imaginable.


Bring in task-based grinding, sure. Carpenters macro treecutting/buckets, unarmed macro sparring with an alt inside a house where nobody can hurt you for afking (since everyone needs UA, expect plenty of people to macro this while sleeping/working/etc), marksman would be the most tedious thing to start, then get stupid amounts faster the higher your skill gets, cooks macroing giant amounts of flour that the farmers are macroing. Smiths, those poor bastards, will probably macro nuggets into bars and back. Are you seeing the flaws of this? Encouraging macroing is a fucking stupid way to fix people macroing.

The system of 'grind this shit til you want to stop playing or just give in and macro' is quite possibly the worst system ever designed. Darkfall's swimmers, Oblivion/Morrowinds run against walls/crouchwalk at walls, they all have the flaw that they're so tedious you just don't do it yourself. At least with the LP/XP system people can do things that interest them and still bring up the relevant skills without wanting to quit because they don't want to make 500 buckets so they no longer softcap q10 logs.
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Re: Bucket Grinding

Postby Kaios » Thu Feb 10, 2011 2:37 am

bump~~~
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Re: Bucket Grinding

Postby brohammed » Thu Feb 10, 2011 3:58 am

Putting my vote in against task-based grinding.
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