Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:scourage wrote:Trespassing shouldn't have hhp damage, and increase hhp for theft & vandalism. I like the idea of stealth effecting the hhp loss, but only if they increase the hhp loss for vandalism and theft to make it worthwhile.
At very least, trespassing into containers shouldn't leave scents. I'm pretty sure when the server was crashed it was by a bunch of fresh spawns spamming scents by walking on and off a claim, and leaving the hhp drain for that would still help solve things (or you know, make it so that you need trespassing to move on claims or so that they behave like v claims and don't leave a trespassing scent just for walking on it).
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Oh and btw, why do you guys confuse being a "raider" with "having combat stats"?
Just because you're a "peace fool" and want to live peacefully, doesn't mean you don't need to have combat stats to PROTECT your base from raiders.
Like, the victim DOES choose to be a victim if he's like "Meh, not gonna waste a point into UA or build a brickwall, I'm peaceful so people who attack me should die instantly, anyway."
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Just because you're a "peace fool" and want to live peacefully, doesn't mean you don't need to have combat stats to PROTECT your base from raiders.
NOOBY93 wrote:Like, the victim DOES choose to be a victim if he's like "Meh, not gonna waste a point into UA or build a brickwall, I'm peaceful so people who attack me should die instantly, anyway."
borka wrote:NOOBY93 wrote:Just because you're a "peace fool" and want to live peacefully, doesn't mean you don't need to have combat stats to PROTECT your base from raiders.
You're aware that it's difficult to push your farming and crafting and push your combat stats?!?NOOBY93 wrote:Like, the victim DOES choose to be a victim if he's like "Meh, not gonna waste a point into UA or build a brickwall, I'm peaceful so people who attack me should die instantly, anyway."
Typical rapist argument: i.e. she was asking for it by wearing a miniskirt ... or Bullie argument: i.e. he deserved to get punched - he was looking strange at me... Victims are always made by offenders (without offenders no victims)
Let's reduce everything to: "the biggest gun wins"... poor world...
Jalpha wrote:I believe in my interpretation of things.
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