Reduce Number-crunching in Attribute Levelling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce Number-crunching in Attribute Levelling

Postby sabinati » Thu Sep 16, 2010 9:31 pm

wow avu seems like he has a lot of fun playing this game
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Thu Sep 16, 2010 10:21 pm

Posting stats honestly does nothing to prove efficiency considering the time period being so huge you'd also have to factor in LP which just kills the whole thing right there, not to mention multiple characters...
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Re: Reduce Number-crunching in Attribute Levelling

Postby Dataslycer » Fri Sep 17, 2010 1:08 am

There is a reason for the two cellars, one for Cellar Cheese and one for MBC. And of course if you are organizing farm stuff, that just adds more needed space. Currently I have 3 mansions :D (and yes I utilize all of them).
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Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Fri Sep 17, 2010 1:32 am

I don't fully utilize my third but I don't need to yet considering my mine area is as big as at least 6 of them.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Xombie » Sun Sep 19, 2010 10:10 am

Shask wrote:the FEP needed to advance, e.g. agility, is based on agility only, not the highest attribute.
This would probably require a larger overhaul but that's my thoughts as a new player, anyway.

Not really large.
All items, attributes and FEP values remains.
Just add independent bar for each attribute. When given bar fills we gain that attribute. Other bars left untouched. That's really quite simple.


Think if skills used current attr logic, and we'd have to spend 10k points to raise Carpentery from 1 to 2 if we got 100 in Farming. Not that fun eh? But nothing really H&H players can't stomach i guess.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Sun Sep 19, 2010 10:12 am

You should probably use the search button and check out C&I. That idea is pretty terrible.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Xombie » Sun Sep 19, 2010 10:39 am

Which one?
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Sep 21, 2010 8:04 pm

Xombie wrote:Which one?

FEP bars being dependant on the type of skill. It kills the whole system, use search and you'll get a nice long topic of why.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Shask » Tue Jan 04, 2011 7:19 pm

Does anyone know what the "rumour" about the LP system overhaul involves? Sadly I think I'd much prefer an FEP overhaul, but still quite excited about it.
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Re: Reduce Number-crunching in Attribute Levelling

Postby sabinati » Tue Jan 04, 2011 7:25 pm

no. nobody knows. not even jorb and loftar.
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