Shask wrote:the FEP needed to advance, e.g. agility, is based on agility only, not the highest attribute.
This would probably require a larger overhaul but that's my thoughts as a new player, anyway.
Not really large.
All items, attributes and FEP values remains.
Just add independent bar for each attribute. When given bar fills we gain that attribute. Other bars left untouched. That's really quite simple.
Think if skills used current attr logic, and we'd have to spend 10k points to raise Carpentery from 1 to 2 if we got 100 in Farming. Not that fun eh? But nothing really H&H players can't stomach i guess.