Give Unarmed Combat and Melee Combat a cap..

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Give Unarmed Combat and Melee Combat a cap..

Postby rye130 » Wed Feb 16, 2011 2:33 am

I like that distinction between UA and MC being that maneuvers are unique to UA. Currently pure UA beats pure MC, but a balance of MC and UA is still the way to go I believe. I'd prefer that rebalancing of UA and MC be done by rebalancing numbers, not giving MC maneuvers.

And I am starting to like that idea of gear capping your combat stats. Make it the geometric average of the qualities of all your weapons/armor so that UA players don't HAVE to depend on knuckles.
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