sabinati wrote:they should add in repetitive stress disorder, and make it fatal
Fantastication wrote:ImpalerWrG wrote:Fantastication wrote:
It's not an improvement at all, since people who want to increase something like carpentry will now macro treechopping and buckets to get the increases.
Exactly ONLY the approximately 5-10% of the player base which desires to be a master carpenter would be Tree grinding, not the remaining 95% as is the current situation.Fantastication wrote:Here is an established village who's cook has stopped playing, now they need a new cook, unfortunately for them their new cook has cooking 1 to start with, so he's going to be ruining their q100 foodstuff for quite a while until he stops detracting from it so much. This is a Bad Thing to implement on it's own.
Then who pray tell WOULD be cooking the food without ruining it if none of them have any cooking skill? Seriously these are the most incoherent counter arguments imaginable.
Bring in task-based grinding, sure. Carpenters macro treecutting/buckets, unarmed macro sparring with an alt inside a house where nobody can hurt you for afking (since everyone needs UA, expect plenty of people to macro this while sleeping/working/etc), marksman would be the most tedious thing to start, then get stupid amounts faster the higher your skill gets, cooks macroing giant amounts of flour that the farmers are macroing. Smiths, those poor bastards, will probably macro nuggets into bars and back. Are you seeing the flaws of this? Encouraging macroing is a fucking stupid way to fix people macroing.
The system of 'grind this shit til you want to stop playing or just give in and macro' is quite possibly the worst system ever designed. Darkfall's swimmers, Oblivion/Morrowinds run against walls/crouchwalk at walls, they all have the flaw that they're so tedious you just don't do it yourself. At least with the LP/XP system people can do things that interest them and still bring up the relevant skills without wanting to quit because they don't want to make 500 buckets so they no longer softcap q10 logs.
dra6o0n wrote:Blame all the murders and such on macroers. It makes sense, because they want your bloody LP, which stands for LIFE POINTS.
Nemerle wrote:Welcome to the tragedy of the commons. The answer is staring us in the face. X action correlates to X points in skill X. If I chop trees all day my lumberjacking skill goes up, and my strength goes up. If all I do is swim, my swimming skill goes up (perhaps I can swim in stronger currents or deeper water?) and my stamina goes up. If all I do is melee chickens then my melee skill goes up, etc. It doesn't have the flexibility of the current system but it eliminates people grinding buckets so they can, for example, fight bears later on, or grinding ore so they can become an archer, or some ridiculous example of that nature. Granted people will STILL grind, but at the very least it will be more meaningful, and realistic (a word I am somewhat loathe to use)
masaykh wrote:In some other 3d sandbox game character development is task-based. u getting better in something what you actually do. skills rising from improving (less material cost) from repairing and from actually doing something. I playing here for almost month (8 month played in mentioned game) and i want to say - task based development more interesting. At first i was confused - why doing something like choping tree give me other then lumberjacking skill..
Serpensio wrote:I'm all for making learning skills tasked based, which would be much more interesting and fun, IMO.
Lamp wrote:Even though it's 12:40 AM now, I'm still staying awake until server goes back up, and once it does and I can play again, I'm going to enjoy every damn minute of it ಠ_ಠ
Jackard wrote:Nemerle wrote:Welcome to the tragedy of the commons. The answer is staring us in the face. X action correlates to X points in skill X. If I chop trees all day my lumberjacking skill goes up, and my strength goes up. If all I do is swim, my swimming skill goes up (perhaps I can swim in stronger currents or deeper water?) and my stamina goes up. If all I do is melee chickens then my melee skill goes up, etc. It doesn't have the flexibility of the current system but it eliminates people grinding buckets so they can, for example, fight bears later on, or grinding ore so they can become an archer, or some ridiculous example of that nature. Granted people will STILL grind, but at the very least it will be more meaningful, and realistic (a word I am somewhat loathe to use)
Not this bullshit again...
Jackard wrote:It runs counter to the dev philosophy, it is never ever happening, people should stop suggesting it.
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