novaalpha wrote:Tamalak wrote:Experienced players can be killed.
Good luck with that.
Tamalak wrote:Newcomers can play more than they do which gives more total LP.
Good luck with playing more than bot with autoreconnect.
Tamalak wrote:Those, in fact, are the same options newer players have to catch up NOW. If you grind 5 hours a day my only option to catch up is to kill you or grind 6 hours. I don't see how my system introduces a problem...?
Current LP system is
fucked up, and those are not really reasonable options.
Exactly.
They don't need to look at leveling the playing field for casuals/noobies vs grinders/dedicated people/bots.
They DO need to put preventative measures in again'st botting. Botting is so easy in this game it's ridiculous. If this were 2004 this game would still be easily bottable.
Autoclickers? Oh hell yeah, it's the early 2000s again. The screen and all objects are completely stationary, you can even use net-tools to create a loop, it's that easy.
Let alone the full-fledged script engine that's out, ark.su.
Not that scriptors/botters won't evolve with your game, but for christs sake throw some random variables in there.
Or better yet, go with what has been suggested before. You will never stop bots, but you can slow them. Make a de-buff for certain aspects of grinding. You cut 100 trees, and make 100 buckets? You now have bucket fatigue, they give 1/10th of the LP. (for the bot flavor of the month that would be, you fill 100 treapots with soil, throw in treaplanter's pot fatigue, gets you 1/10th of the LP). Even then though the bot could be scripted to alternate activities.
You need to capitalize on the intelligence of live players vs scripted bots. Sure grinders are annoying whatever, botters are worse. Need to stop the problem before it starts. Once you have a large enough player base of botters, they will never leave the game alone.