REMOVE BUCKET GRINDING

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: REMOVE BUCKET GRINDING

Postby Tamalak » Tue Mar 01, 2011 6:13 am

I'm going to bed now, but what system would you replace it with? I can't think of anything other than an EVE-like trickling in of LP, and I don't favor that..
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Re: REMOVE BUCKET GRINDING

Postby novaalpha » Tue Mar 01, 2011 6:23 am

Curiosities + Hardcaps on everything (stats and incrementing skills).
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Re: REMOVE BUCKET GRINDING

Postby b_anon » Tue Mar 01, 2011 6:26 am

novaalpha wrote:
Tamalak wrote:Experienced players can be killed.

Good luck with that.

Tamalak wrote:Newcomers can play more than they do which gives more total LP.

Good luck with playing more than bot with autoreconnect.

Tamalak wrote:Those, in fact, are the same options newer players have to catch up NOW. If you grind 5 hours a day my only option to catch up is to kill you or grind 6 hours. I don't see how my system introduces a problem...?


Current LP system is fucked up, and those are not really reasonable options.


Exactly.

They don't need to look at leveling the playing field for casuals/noobies vs grinders/dedicated people/bots.

They DO need to put preventative measures in again'st botting. Botting is so easy in this game it's ridiculous. If this were 2004 this game would still be easily bottable.

Autoclickers? Oh hell yeah, it's the early 2000s again. The screen and all objects are completely stationary, you can even use net-tools to create a loop, it's that easy.

Let alone the full-fledged script engine that's out, ark.su.

Not that scriptors/botters won't evolve with your game, but for christs sake throw some random variables in there.

Or better yet, go with what has been suggested before. You will never stop bots, but you can slow them. Make a de-buff for certain aspects of grinding. You cut 100 trees, and make 100 buckets? You now have bucket fatigue, they give 1/10th of the LP. (for the bot flavor of the month that would be, you fill 100 treapots with soil, throw in treaplanter's pot fatigue, gets you 1/10th of the LP). Even then though the bot could be scripted to alternate activities.

You need to capitalize on the intelligence of live players vs scripted bots. Sure grinders are annoying whatever, botters are worse. Need to stop the problem before it starts. Once you have a large enough player base of botters, they will never leave the game alone.
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Re: REMOVE BUCKET GRINDING

Postby pyrale » Tue Mar 01, 2011 9:08 am

I agree with the guy that talked about limiting the grinding per day.
Hardcore players would still be able to dedicate their time to improving their equipment, getting more materials, improving their stuff's quality, etc. once they grinded enough.

The system that was proposed is quite cool, because it involves player's knowledge for deciding when an equipment activity starts to be better than a grinding activity.
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Re: REMOVE BUCKET GRINDING

Postby Lahrmid » Tue Mar 01, 2011 12:18 pm

2011'ers living it up.
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Re: REMOVE BUCKET GRINDING

Postby Jackard » Tue Mar 01, 2011 1:44 pm

Lahrmid wrote:2011'ers living it up.
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Re: REMOVE BUCKET GRINDING

Postby LimaZulu » Tue Mar 01, 2011 2:04 pm

Lahrmid wrote:2011'ers living it up.


O'leven'ers, dude. Oleven. :D
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Re: REMOVE BUCKET GRINDING

Postby Scilly_guy » Tue Mar 01, 2011 2:39 pm

What about using unhappiness to slow down work speed, repeating a task increases your unhappiness exponentially (decreases happiness). Farming is of course repetitive so that should have a low happiness cost and low exponent.

Make the Happiness bar like hunger (numbers for example), +100% High > 100%-70% Happy > 70%-40% Bored > 40%-0% Unhappy > 0% Unresponsive:
High - you can only rush around but it uses up stamina and hunger quicker
Happy - normal
Bored - task time slower
Unhappy - skills handicapped and task time very slow
Unresponsive - You can travel to your hearth fire, build a bed, walk at a crawl or any task that increases happiness

Full Nature gives a slight happiness increase when farming and planting trees.

I don't mind if bots farm and plant trees, in fact I think its a good idea (better than chopping trees down), it would make a wider range in qualities of trees available.

Surely autoreconnecting has been limited...?

Edit:Sleeping returns happiness to 100%... speaking of which, double beds...
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Re: REMOVE BUCKET GRINDING

Postby pyrale » Tue Mar 01, 2011 3:50 pm

Lahrmid wrote:2011'ers living it up.

Strong point you got here.
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Re: REMOVE BUCKET GRINDING

Postby Potjeh » Tue Mar 01, 2011 4:33 pm

Forcing people to switch tasks is worse than what we have now. Say, I like farming, but the game tells me that I farmed too much today so I have to go hunting, which I don't like at all. And it's not just that I'd lose LP if I don't, in your proposal I'd be physically incapable of farming any more.

Giving LP for activities was a flawed concept from the get go. Curiosities achieve the goals you're going for in a much less intrusive fashion. If you're unfamiliar with the concept, it's basically getting LP from items which takes some time, and you get those items for pretty much anything you do. The important part is that you can't have two curiosities of the same type active at once, so while you could grind up a million treecutting-based curiosities, someone who has a wide array of curiosities would still leave you in the dust due to much better LP gain rate. What this means in practice is that I can farm all I want without the game forcing me to stop, and then exchange my excess farming curiosities for somebody else's excess hunting curiosities. This would naturally lead to a significant rise in trade, cooperation within villages and general player interaction, which is what MMOs are all about.
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