novaalpha wrote:burgingham wrote:We don't need high investment characters in a permadeath enviroment like this.
This. /thread
been saying that forever...
novaalpha wrote:burgingham wrote:We don't need high investment characters in a permadeath enviroment like this.
This. /thread
Potjeh wrote:It's called trade, or theft if you're so inclined. And if you don't want to interact with other players you shouldn't be playing an MMO. Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
pyrale wrote:Potjeh wrote:It's called trade, or theft if you're so inclined. And if you don't want to interact with other players you shouldn't be playing an MMO. Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
Trading is far from being enough to keep up, especially when you already have plenty of things to trade before combat gear (and when big village don't want so much to trade their good combat gear).
Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
ItsFunToLose wrote:Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
ItsFunToLose wrote:
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
ItsFunToLose wrote:Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
SpiderJerusalem wrote:few people who invest less time can't keep up with a lot of people who invest a lot if time.I don't see a problem
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