Making ranged more viable in combat

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Re: Making ranged more viable in combat

Postby burgingham » Wed Jan 04, 2012 4:10 pm

Potjeh wrote:Well, actually, Patchouli didn't, so I guess you're not definitely the best after all


Patch did quit, playing Wakfu with us.
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Re: Making ranged more viable in combat

Postby Patchouli_Knowledge » Sun Jan 08, 2012 6:07 am

While Nao is a respectable fighter, he is by no means invincible. I will leave it at that and request that it is not raised any further as it risk derailing the topic of this thread. Also, I am not the best fighter out there though I am more respectable. I prefer to deal with more tactics rather than the fight itself. Finally due to my absence from the world, my abilities may have deteriorated a bit (and no I did not quit persay, just I do not have a body).

I had done some PvP and dealt with ranged combat before and here is what my personal experience with in regards to PvP (where both sides fight back):

  • Damage extremies. Due to the vast scaling of both weapons and armors, health not only does not scale so quickly in regards to constitution, it suffers from diminishing return making one shotting the health or dealing 0 damage an everyday occurrence which ideally should not happen in a permanent death environment in my honest opinion especially when it makes one stat. This is further amplified due to the fact that it becomes harder to increase a particular stat if one is rising too high (in this example, let's say constitution. With months of effort, you may be able to take 2-3 ( adjust accordingly to agility vs perception) more shots with decent, not excellent, armor, or infinite times due to not being able to get through the soak at all. Though Constitution isn't useless though as it increases your chance of surviving a single shot, but it does not increase the amounts of shots you can take very much. This does not take into account of getting hit with a sting at low defense which scales faster than range combat due to the influence of strength which is a fair common stat due to palibashers.
  • Equipment tier. Slings, wooden bow, ranger bow. If you are facing against someone that has decent steel equipment, a ranger bow is a must to puncture even through the armor. A q250 wooden bow and q250 arrows is going to provide 780 damage (spreadsheet theorycraft) at full death which a mid tier steel equipment will block (though will probably be damaged) while high tier can easily shrug it off unscathed while a sling isn't going to do much to anyone that is wearing metal armor. On the other side of the scale, any higher tier range weapon will severely damage, if not knock out, lower tier armor which is explained above.
  • "Range" combat- This brings to the fact that ranger bow is required to be competitive and they have quite a long aim charge speed and anyone that is not crawling is going to keep the meter below the 10% minimum requirement so you will not kill anyone that is rushing towards you. You can still shoot them point blank if you can get sufficient aim but is another story and essentially defeats the "range" concept of bows.
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Re: Making ranged more viable in combat

Postby Potjeh » Sun Jan 08, 2012 12:20 pm

The point is that wbows would have penetration, though, and deal like 60-100 damage a pop.
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Re: Making ranged more viable in combat

Postby Scilly_guy » Sun Jan 08, 2012 1:52 pm

ApocalypsePlease wrote:Possible ways to implement penetration:
There were 2 major ideas to how ranged penetration could work:
1. The damage arrows deal have full penetration, only when shot from a ranger's bow
2. There is a base penetration of all damage, combined with a high percentage of arrow penetration


Potjeh wrote:The point is that wbows would have penetration, though, and deal like 60-100 damage a pop.


I admit that I only read the first and last pages of the thread, but why would wooden bows have to have full penetration, why not half for wbows and full for rbows?
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Re: Making ranged more viable in combat

Postby Potjeh » Sun Jan 08, 2012 1:54 pm

Because as suggested most of the penetration is from the arrow itself.
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Re: Making ranged more viable in combat

Postby ApocalypsePlease » Sun Jan 08, 2012 4:58 pm

Potjeh wrote:Because as suggested most of the penetration is from the arrow itself.

The percentage for arrow penetration could be different for wooden bows. I think we spoke about this but not in that much detail in the conversation which sprouted this thread.
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Re: Making ranged more viable in combat

Postby Scilly_guy » Sun Jan 08, 2012 6:05 pm

Potjeh wrote:Because as suggested most of the penetration is from the arrow itself.


But surely the force with which the arrow is projected with should effect the penetration too, and therefore the penetration should decrease with range, I'm sorry if this has been covered before, I'll go and try to read the rest of the thread.

Edit: Ok I read the whole thread, and the way I am thinking has been brought up before and was shot down but AP felt that the arguments against it were too obvious to bother discussing.
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