Stats not permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stats not permanent

Postby Danno » Thu Jun 20, 2013 12:41 am

and if it takes you more than 3 days to get a palisade around your place you're doing something wrong, so its not months of work unless you're a retard!

Your characters and the village are the months of work that can so easily be crushed by palibashers, obviously not the palisade itself.

where at any point in history has a person ever built a palisade(or any other defensive structure for that matter) around their house?

Where in any point in history did people replant flax to get q1000 plant fibres that could be used for the sling to end all slings, enabling you to safely kill a bear without breaking a sweat?

that comes along and fucks you over is perfectly safe behind their BW...its not just noobs that hide behind walls

My proposition would put people on a more level playing field. It's not designed to make newbs invincible and punish the veterans. It's designed to keep unfair punishment to a minimum on both sides.

not being able to see behind a tree(even when you're behind that tree) is pretty stupid!

Yes, but it is a simple alternative to making this game a fully 3D from a first person perspective. Your ideal game makes hiding 100% impossible, which effectively ruins other possible game mechanics (such as assassinations and hiding a ram to prepare for an attack).

do you want to change the basic idea now? I only went with the 194 because YOU said it was max

It seems you don't understand the difference between a "basic idea" and "an example, entirely subject to change, used to help illustrate a possible scenario based off of the basic idea".

of course grinding is tedious, but you don't have to do it! of course there are other factors in life(rich relatives, getting lucky and winning the lottery)

ya brb gonna hope I reincarnate as a rich relative of a lottery ticket

dragonxkai wrote:Basically, come up with a stat system that works with the current game, not against it.

That would mean picking a handful of old players and suggesting ideas that make the game easier for them. Nobody will ever support an idea that puts newbs into any position of power. You can only be a king if there are peasants beneath you.
RIP
User avatar
Danno
 
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Stats not permanent

Postby dragonxkai » Thu Jun 20, 2013 3:19 am

You don't need to pull the rug from under everyone with one idea, just for the sake of making a difference.

Sure the rug might be a bit smelly, but it's also possible to clean the thing.

By this, you can tweak and modify the current system to everyone's standards, in regards to the game as a RPG.

Personally, the issue I find isn't in the stats or attributes, but in the combat actions and how they function statistically.
In a way I see them functioning too linear, and not dynamic enough in regards to other actions sometimes.
One action renders another useless, like Jump and Flex.
Moves could be improved further than the current state but it has to be done properly.

So the problem isn't even within stats, rather FES to gain stats works well, it's just how people act to load them up fast.

And I'm not even talking about ideas that helps specifically noobs or veterans, I'm talking about ideas that makes it more of a convenience or more accessible, to everyone.

Going with your stats not permanent thread, in one way it really isn't permanent. You die, it resets. You inherit, it increases back to a certain level.
dragonxkai
 
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

Re: Stats not permanent

Postby SuperNoob » Thu Jun 20, 2013 5:46 am

Dumb Ass Scubas wrote:I personally am getting to a point where I am thinking of calling it as I see it; by that I mean Super Noob, you are a fucking idiot, plain and simple.

I am not insulting you purely for the sake of doing so. You are clearly a moron, and you should eat your own words.
wow didn't see that 1 coming...ohh wait, yea I sort of did since your points are so far out there...

Dumb Ass Scubas wrote:
SuperNoob wrote:and if it takes you more than 3 days to get a palisade around your place you're doing something wrong, so its not months of work unless you're a retard!

Seems like your reading comprehension isn't that great. It doesn't take months of work to make a palisade. It DOES however, take months of work to collect various items, curiosities, and other things any given player would treasure and want to keep. That is what he meant. God damn, it honestly should not be that difficult to understand.
why are you collecting items? if you're gathering curios why not study them? if you're gathering building materials why not build with them? if you have anything in your camp/base thats just been sitting around for months then should you really care if it gets destroyed?

Dumb Ass Scubas wrote:
SuperNoob wrote:where at any point in history has a person ever built a palisade(or any other defensive structure for that matter) around their house?


Really? You're serious? GOOGLE THE WORD "FENCE". It is unbelievably ironic that you called me a dumbass in this paragraph after spouting probably one of the dumbest questions I've heard in a long time.

fence in game
fence in real life, and please note this part:
Wikipedia wrote:Fences are generally distinguished from walls by the lightness of their construction and their purpose


palisade in game
palisade in real life, please note these parts:
Wikipedia wrote:wall made from wooden stakes or tree trunks and used as a defensive structure.

Wikipedia wrote:Typical construction consisted of small or mid sized tree trunks aligned vertically, with no spacing in between


Dumb Ass Scubas wrote:I believe you missed the giant, red, underlined part where he said FOR EXAMPLE.
it was neither red, underlined, nor did I miss it...maybe you did. go read it again, and you'll see his example is a single stat at max while the others are lowered(meaning if you have other stats raised your max for that stat would actually be lower), basicly a cap of total stats.

Dumb Ass Scubas wrote:
SuperNoob wrote:of course grinding is tedious, but you don't have to do it! if you don't want to do it and others do isn't it kind of stupid to punish them? if you put your money in a bank and let it draw interest(grinding) while someone else spends every penny they have(not grinding) will the 2 of you have the same amount in your retirement fund when you hit 65? in online games, much like in life, the person that invests the most will usually end up with the most...of course there are other factors in life(rich relatives, getting lucky and winning the lottery), but in this game all that is removed because we all start the exact same way!


I am so glad you saved the most idiotic post for last.

1. Blatant contradiction - You don't have to grind stats, oh wait, yeah you do.
2. Terrible comparison of grinding in mmorpgs to garnering interest through banking. (i.e. doing repetitive tasks over and over vs. doing nothing at all)
3. And the coup de grace, the shining jewel in your moron crown: "because we all start the exact same way!"

Danno wrote:The purpose is to prevent the existence of overpowered characters and reduce the game's focus on grinding/quality to open doors to more engaging activities.
if YOU don't want to grind you don't have to, but if you don't grind don't expect to be competetive with those that do. if you knew how to comprehend what you were reading you'd see thats the whole point of what you quoted. as to doing 'nothing' with saving money, its hard to be frugal at times...there is always some new crap you just have to have and you want to buy it. compare that to spending time doing things in your life instead of being online playing a game...thats the comparison I'm trying to make. I'll concede part of point 3 as there is some luck involved in getting the best nodes, but even with the best nodes if you decide not to grind the person who does will still end up in a better position than you. say you get started on a q60 clay node(only takes 59 raises to your survival to know its there), and someone else gets started near a q10 clay node, well after a while when that person with a q10 node starts grinding and gets bone clay upwards of q100 they now have that advantage because of grinding...its true if the person with the best node grinds they'll still be ahead, but again you said you don't want to grind and of course you don't have to.

Dumb Ass Scubas wrote:You've said 3 times now that you think I'm an idiot just because you disagree with what I say? Well, buddy, here's me calling you a fucking idiot because let's face it, you are one.
again with your reading comprehension, I never once called you an idiot or implied that I thought you were(click here to see how many times I've even used the word idiot on this forum), I called you a dumb ass(not going to count how many times)...I'm pretty sure you not knowing that you are a dumb ass, or that thats what I called you, makes you a bigger dumb ass than I already thought you were.

now I'm done with this thread. its been said enough times, but:
this is a bad idea!
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Stats not permanent

Postby dragonxkai » Thu Jun 20, 2013 5:51 am

OP should let this thread die, then come up with a new one in more organized and readable information.

But first OP has to review what has happened in this thread so as to not repeat the same thing again.
dragonxkai
 
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

Re: Stats not permanent

Postby Oddity » Thu Jun 20, 2013 8:31 am

THIS THREAD IS NOW FILLED WITH BIG ANGRY LETTERS
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Stats not permanent

Postby SuperNoob » Thu Jun 20, 2013 8:44 am

Oddity wrote:THIS THREAD IS NOW FILLED WITH BIG ANGRY LETTERS

MY BIG LETTERS AREN'T ANGRY

crap you made me come back in here :evil:
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Stats not permanent

Postby Danno » Thu Jun 20, 2013 2:04 pm

Retard wrote:it was neither red, underlined, nor did I miss it...maybe you did. go read it again, and you'll see his example is a single stat at max while the others are lowered(meaning if you have other stats raised your max for that stat would actually be lower), basicly a cap of total stats.

He was obviously referring to my later post,
Danno wrote:*The more permanent stat could be raised if you maybe get 3 of the same FEP level up in a row
*I don't expect them to take my suggestion and implement it exactly as is, but perhaps it could give them ideas to an alternate system.
*For example, you could have 193 strength, 2 intelligence, and 1 of each other stat.

which I made to try and make it perfectly clear to you that it was merely an example, not some numbers I intended to live and die by. Clearly you don't understand the word "example", though.
RIP
User avatar
Danno
 
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Stats not permanent

Postby SuperNoob » Thu Jun 20, 2013 2:40 pm

Dumb Ass Danno wrote:
SuperNoob wrote:it was neither red, underlined, nor did I miss it...maybe you did. go read it again, and you'll see his example is a single stat at max while the others are lowered(meaning if you have other stats raised your max for that stat would actually be lower), basicly a cap of total stats.

He was obviously referring to my later post,
Dumb Ass Danno wrote:*The more permanent stat could be raised if you maybe get 3 of the same FEP level up in a row
*I don't expect them to take my suggestion and implement it exactly as is, but perhaps it could give them ideas to an alternate system.
*For example, you could have 193 strength, 2 intelligence, and 1 of each other stat.

which I made to try and make it perfectly clear to you that it was merely an example, not some numbers I intended to live and die by. Clearly you don't understand the word "example", though.

theres a link to the post you made in my post and there was nothing underlined or red...the post I quoted said:
194 strength, 1 intelligence, and be unable to increase your strength any further, but you could shift your stats around if you eat non-strength foods.
that means there would be a cap on attributes, there would be a definite max even if its not the number you posted theres still a cap so :?: . if thats not what you're saying then I'll apologize but you're posting like a dumb ass now.

I understand that its an example, but unlike you 2 dumb asses I know whether it says 193 194 or 500 the idea is still the same: adding a cap. again as has been said many times in this thread: thats a stupid, idiotic, gamebreaking idea!

something else I've had to say more than once: if you don't want to grind you don't have to. if you don't grind you shouldn't expect people who do to have stats that look the same as yours. near the end of W6 I made a few random noob characters where I completely ignored quality(1 even had q10 soil for farmland). I didn't do any grinding, I just played the character and had fun. this sounds like what you want to do, but it also sounds like you're afraid to try it. your fear shouldn't mean others can't play the game and grind if they want to.

I'm curious now, have you ever played an RPG before? you have these no lifers in every game, they play 12-20 hours a day and its all they do. when it comes down to it they have the absolute best gear in the game(super mega +13 armor), are highest levels in the game(by leaps and bounds if there isn't a level cap), and can kill almost everyone else in the game. if you want to play a game without no lifers go try some facebook games, they limit what you can do each day so you're not allowed to be a no-lifer(unless you bug everyone in your friend's list to come help you in that game or dish out some cash), and noone has super high stats since they can't get too far along.

now as long as neither of you refer to me again I'm gone from this thread and its dumb ass idea. bye now :D
SuperNoob
 
Posts: 521
Joined: Sat May 11, 2013 1:41 am

Re: Stats not permanent

Postby Scubas » Thu Jun 20, 2013 3:24 pm

SuperNoob wrote:thats a stupid, idiotic, gamebreaking idea!


Yeah, totally gamebreaking. 100%.

SuperNoob wrote:if you don't grind you shouldn't expect people who do to have stats that look the same as yours.

when it comes down to it they have the absolute best gear in the game(super mega +13 armor), are highest levels in the game(by leaps and bounds if there isn't a level cap), and can kill almost everyone else in the game.


The idea is to remove the need for grinding. It is clearly written several times in this thread. However I realize that informing you of that means nothing, because you're far too dense to actually understand it, I guess.

It also seem like you've played a lot of Korean MMOs, judging by your references of +13 armors and cash shops. Do you feel those games are good and should be looked to for an example of how a game should be? If so, you're way more dumb than I would have ever thought.

I also feel like pointing out the fact that you were ejecting from this thread about 4 or 5 posts ago, but yet, you just keep coming back for more.
Scubas
 
Posts: 55
Joined: Fri Oct 28, 2011 5:11 am

Re: Stats not permanent

Postby dragonxkai » Thu Jun 20, 2013 9:28 pm

You can't have a RPG without grinding.
It looks like the expectations you got from action RPG developments are impacting your views on indie mmorpgs...
dragonxkai
 
Posts: 125
Joined: Thu May 09, 2013 8:39 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Yandex [Bot] and 26 guests