Reduce Number-crunching in Attribute Levelling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 2:55 am

novaalpha wrote:FEP is still broken because it's bottable.

Plain and simple.

Square roots fix this quite fast, going past 5k in a stat? Hahaha, fucking enjoy that shit. Staying balanced doing so? Ahaha, that's a laugh and a half motherfucker.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Reduce Number-crunching in Attribute Levelling

Postby sabinati » Tue Jun 07, 2011 3:10 am

novaalpha wrote:FEP is still broken because it's bottable.

Plain and simple.


you mean getting hungry? or getting food?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 4:02 am

sabinati wrote:
novaalpha wrote:FEP is still broken because it's bottable.

Plain and simple.


you mean getting hungry? or getting food?


I mean the hunger.

But to think of it, rather sophisticated bot could do farming -> cooking -> baking too, so ...
User avatar
novaalpha
 
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 4:42 am

novaalpha wrote:
sabinati wrote:
novaalpha wrote:FEP is still broken because it's bottable.

Plain and simple.


you mean getting hungry? or getting food?


I mean the hunger.

But to think of it, rather sophisticated bot could do farming -> cooking -> baking too, so ...

I don't think that with our current clients (that I know of) anyone has actually done that (except maybe Granger if he still plays, but he's had that done since like what, W3 that he said he fully automated some things).

Saying that something should be changed because it's macroable is IMO usually a pity. If something is boring and that leads to everyone macroing, there is a difference, but to say that it is macroable in and of itself states nothing, every activity is macroable in some way. It doesn't matter what you change it to, as long as there is an open source client it will be macroable, and hell in most games even without that it's doable.

You should worry about it to an extent, but I don't believe you should design the whole fucking game around the idea. Currently there are only two ways to grow your character, FEPs and LPs. LPs are what matters a lot more for the most part, FEPs matter to get you 'up to par' but if you want to excel you willl typically go with LPs and FEPs will take the backseat.

If you hit a certain point where your LP is capping out you could go crazy on FEPs but they really cap out effectively, I mean besides STR, but that kinda does too now, kinda. -Shrug-.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 5:40 am

DatOneGuy wrote:Saying that something should be changed because it's macroable is IMO usually a pity.


This is only partially correct.

Being macroable is itself not a reason good enough to require changes.

But.

Being macroable AND being able to provide serious advantage over non-botting player = serious reason for change.

LP system was macroable and had to be changed, and is now much better.

But botters still bot stats. And this isn't very cool. And needs to be changed.
User avatar
novaalpha
 
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Reduce Number-crunching in Attribute Levelling

Postby Shask » Tue Jun 07, 2011 1:53 pm

spectacle wrote:
Shask wrote:Just started playing in world 5, thought I might bump this up again. I'm wandering around, catching fish, eating ants, etcetera, but sadly there's always the "worry" of eating too much of the "wrong" stuff and having one or some of your attributes way higher than the others.. sigh..

What this topic is essentially about is: If you wanna raise your STR, it shouldn't be affected by your INT. Whether you have 100000 INT or 10 INT, the increment from 10 STR to 11 STR should be the same. I would be so happy if this came into play.


Looking deep into my crystal ball ... I see that in the future ... you will not be happy.


Like I said, it's not that I'm unhappy with the system completely, just little bits of it should be tweaked.
Shask
 
Posts: 326
Joined: Tue Aug 24, 2010 1:31 am
Location: Canada

Re: Reduce Number-crunching in Attribute Levelling

Postby brohammed » Tue Jun 07, 2011 2:48 pm

So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?
User avatar
brohammed
 
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 3:07 pm

novaalpha wrote:
DatOneGuy wrote:Saying that something should be changed because it's macroable is IMO usually a pity.


This is only partially correct.

Being macroable is itself not a reason good enough to require changes.

But.

Being macroable AND being able to provide serious advantage over non-botting player = serious reason for change.

LP system was macroable and had to be changed, and is now much better.

But botters still bot stats. And this isn't very cool. And needs to be changed.

Need a way for srs mofos to surpass the average man.
Really the advantage here isn't game breaking and again the DR handles everything that's left
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 3:13 pm

DatOneGuy wrote:Need a way for srs mofos to surpass the average man.

In no way does this require macroable FEP system.

There are at least two ways that I can think of, from the top of my head.

1. srs mofos would be able to out-microcontrol the average man (in combat situation)
2. srs mofos would be able to out-macrocontrol the average man (in setting up efficient industry chain - hello 50 ovens)
User avatar
novaalpha
 
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 3:17 pm

novaalpha wrote:
DatOneGuy wrote:Need a way for srs mofos to surpass the average man.

In no way does this require macroable FEP system.

There are at least two ways that I can think of, from the top of my head.

1. srs mofos would be able to out-microcontrol the average man (in combat situation)
2. srs mofos would be able to out-macrocontrol the average man (in setting up efficient industry chain - hello 50 ovens)

Oh wise one, if there is a limit to a single characters progree over time, would I not cap the quality of a character and move on to quantity?
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 3 guests