teddybear59 wrote: Now we are seriously forced to crowd together in whatever cave we find to stay warm together. we now pool our LP to benefit the cave and while 1 person works on making higher Q cur items others strive to make claims or other skills. 1 might boost exp and per so the community can start making seeds 1 person makes claim to protect it, 1 makes high q curs to help everyone, and then you have the activity groups. these are the members who dedicate their time to stealing, fishing, cooking, paving roads, and plain old gathering of anything.
dra6o0n wrote:Don't they know early games are bland in hnh?
Jackard wrote:dra6o0n wrote:Don't they know early games are bland in hnh?
This is an opinion.
Potjeh wrote:That's how it's supposed to work. The devs were always unhappy with how everyone got all the skills in no time and all, and how the early game was basically skipped.
pyrale wrote:They forgot to make early game interesting before :mrgreen:.
zann0 wrote:It would be good if curios gave the lp gradually. Not all lp after diggesting the curio but few lp every five minutes form the pool of lp which the particullar curio give so you wouldnt have to wait full day just to buy skill and you could buy it right after gaining required amount of lp
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