H&H for iOS or Android OS

Thoughts on the further development of Haven & Hearth? Feel free to opine!

H&H for iOS or Android OS

Postby lordyun » Tue Aug 03, 2010 1:04 pm

sorry my lacking english explain this
consider may single-play and limit size of world
price is under 5$ people buy H&H for iOS?
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Re: H&H for iOS or Android OS

Postby DatOneGuy » Tue Aug 03, 2010 2:30 pm

You mean iPhone OS?

I'm not sure there are many or any limitiations from it running on Android, not sure about iPhone.

Don't see why you would want to though, if you've ever played an MMO on a phone before you'd know why, it seems great at first and you're so syked to be playing "MMO Quest 42!" on your phone, and after a week you realize it's just a chore.
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Re: H&H for iOS or Android OS

Postby sabinati » Tue Aug 03, 2010 3:46 pm

yeah i think you could make a client run on either platform, it's just java. but the screen would be so small, you couldn't see anything, much less click on it.
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Re: H&H for iOS or Android OS

Postby kaka » Tue Aug 03, 2010 10:18 pm

From what I've heard, Iphones are the *only* phones that can't run Java, so that might be a problem. Now Android on the other hand...
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Re: H&H for iOS or Android OS

Postby DatOneGuy » Tue Aug 03, 2010 10:25 pm

iPhone doesn't and never will support Java, because Steve Jobs is a dick.

"Java's not worth building in. Nobody uses Java anymore. It's this big heavyweight ball and chain."


It also didn't support Flash untli a month or two ago, and the way it supports it is terrible and can't be used in Safari :|
Last edited by DatOneGuy on Tue Aug 03, 2010 11:03 pm, edited 1 time in total.
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Re: H&H for iOS or Android OS

Postby sabinati » Tue Aug 03, 2010 10:55 pm

iphone cpu supports java natively lol http://www.zdnet.com/blog/burnette/appl ... iphone/338 fuck you steve
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Re: H&H for iOS or Android OS

Postby DatOneGuy » Tue Aug 03, 2010 11:05 pm

sabinati wrote:iphone cpu supports java natively lol http://www.zdnet.com/blog/burnette/appl ... iphone/338 fuck you steve

Might be possible through a hacked iPhone, but would be a pain for the few people (me being one of them) who uses a crappy iPhone and plays HnH
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Re: H&H for iOS or Android OS

Postby sabinati » Wed Aug 04, 2010 12:42 am

my point was that steve is a dink. while it may be possible to hack the iphone to enable java, i wonder if it would even be able to run, and, if it would be at all playable (see earlier post re: small screens, low resolution touch interface (fat fingers on small screen vs. mouse)).
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Re: H&H for iOS or Android OS

Postby DatOneGuy » Wed Aug 04, 2010 2:15 am

Oh, I simply meant from a technical point of view.


iPhone would be the 100% worst place to play any game, the main reason being that the touch-screen seems to be heatbased (can't use a stylus). With a stylus a touchscreen works for such a thing due to the precision you can achieve. People (My mom, cousins, etc, :|) have problems playing even farmville on the iPhone.
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Re: H&H for iOS or Android OS

Postby loftar » Wed Aug 04, 2010 2:38 am

sabinati's article wrote:ARM processors traditionally support two instruction sets; ARM state, with 32-bit instructions and Thumb state which compresses the most commonly used instructions into 16-bit format. The Jazelle technology extends this concept by adding a third instruction set, Java bytecode, to the capability of the processor, together with a new Java state.

How... interesting. I would, naively, think that a bad idea. Since Java bytecode is normally intended to be optimized by the JIT compiler, javac itself seldomly does any optimizations from what I've seen. When I've looked at decompiled class files, the bytecode looks more-or-less like a straight collapse of the source parse tree. I would imagine, therefore, that a "hardware accelerated" JVM running the bytecode as-is would actually run (potentially much) slower than a JIT JVM. Of course, it is true that the lack of a JIT compiler makes the JVM more lightweight (especially memory-wise) which may be worth more for embedded platforms, but it's hard for me to believe that the presence of a JIT compiler would matter a lot on a platform like the iPhone. I would love to see some benchmarks on that.

DatOneGuy wrote:[...]the touch-screen seems to be heatbased (can't use a stylus).

It's actually capacitive, so I think the main reason a stylus doesn't work is because most styli aren't conductive. I haven't tried a conductive one, but even then I might imagine that its small contact area causes a significant enough difference in response to confuse the controller.

That said, though, it may be conceivable that a slightly different UI for Haven would solve the problem by trying to prioritize between the various objects you're touching (a different UI would obviously be necessary anyway to compensate for the screen resolution). Doing such a thing might even be ever so slightly interesting for being a UI thing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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