Idea for Dryad - Nature's Blessing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea for Dryad - Nature's Blessing

Postby ciroth » Wed Aug 18, 2010 4:59 am

Since this doesnt really works with "Dryad strikes back" i will put into a different thread.

20x20 area from where Dryad has spawned can gain a temporarly quality boast random from 1-25 with double deplation rate when harvesting the stuff. This affects foragables, soil, and trees, but does not affect non forest stuff like grassland, moor, rock, stone, etc..

Spotting Dryad does not mean area right where he is walking is booasted, it indicates you are probably near a temporarly booasted area since its based on his spawn tile. =P

Could implement other "guardian" type creatures for the sea, mountian, etc that offers same type of temp boast since they are usualy a rare sighting.

If you are lucky, it might even spawn one day ontop of your good node boosting quality to something amazing for a few minutes, etc.
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Re: Idea for Dryad - Nature's Blessing

Postby melzar » Wed Aug 18, 2010 5:09 am

sounds.. interesting.
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Re: Idea for Dryad - Nature's Blessing

Postby OvShit » Wed Aug 18, 2010 7:04 am

May we take a scent which shows us where dryad was spawned while right-click on dryad? Because searching in forest for that temporarily spawned quality node is a bit sick.
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Re: Idea for Dryad - Nature's Blessing

Postby ciroth » Wed Aug 18, 2010 7:09 am

OvShit wrote:May we take a scent which shows us where dryad was spawned while right-click on dryad? Because searching in forest for that temporarily spawned quality node is a bit sick.



=P Thought it would be more of a challenge without a method to tract where they "bloomed with Nature Blessing", unless Dyrads wonder more than a minimap away from their spawn points =P
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Re: Idea for Dryad - Nature's Blessing

Postby OvShit » Wed Aug 18, 2010 7:51 am

ciroth wrote:
OvShit wrote:May we take a scent which shows us where dryad was spawned while right-click on dryad? Because searching in forest for that temporarily spawned quality node is a bit sick.



=P Thought it would be more of a challenge without a method to tract where they "bloomed with Nature Blessing", unless Dyrads wonder more than a minimap away from their spawn points =P


Then, at least, that area must have some graphic effect which shows that there is some Nature magic. What about greenish smoke near ground?
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