H&H made a good leap in a concept of upgrading character attributes. Generally, speed and quality of the attributes enhancement depends on a community character belong to: the better it is organized, the more types of higher quality food char has access to.
So why not to make the same leap in skill enhancing?
Major problem is: no matter how interested in game I am, no matter how good I know and understand its mechanics and no matter if I know good ways of grinding, if I've joined HH three weeks ago, I'm never EVER will be match for anyone who plays for two months, while that guy two-months old will never be a match to someone who plays since wipe.
I see a couple of points that can, probably, fix the problem.
First, aging must be implemented. Character may die not only because of enemy sword, talon or hunger. Sometimes human just dies thus taking all that is reckoned with it: losing 25-75% of lp and so on.
Optional: the "tradition" personal belief will be self-implemented with time. Old men are much more attached to theyr history and tradition than young ones. If one want to stay stay with "change", he should check the change-meter from time to time.
Optional: attribute-decaying. But as for me, I don't think it's necessary, its needless complication.
Second, books. As I sayed earlier, HH is good in placing attribute-growth in dependance on the prosperity of the village, city, ranch etc.
Implementing books could make overall skill level of community dependant on it too.
So, book:
- It should be very expensive to make. Say, for example, 50 parchment, couple of skins, couple of metal (maybe even gold or silver) nuggets. It is needed for making books-making difficult for sole players. (Optional: amount of material limits how much skill points may be accumulated in this particular book)
- After book is made, it should be written: anyone can write a book about one of his skills.
- Anyone who gets a book may read it. One reading may take 3-7 minutes (discuss?) and gives reader a couple (maybe 3 or 4) of skill-points in a skill a book is written of. NOT learning points, but skill. Only condition: reader must not have more than, lets say, 75% of the writer's skill level or he will get nothing from book.
- Number of times book can be read is defined by its quality.
- Books can be copied maybe, but I'm not sure. Maybe making more and more books of the same quality should be restricted somehow.
My thoughts on what we will have after. Every community has couple of problems when dealing with noobs. They are mostly useless except for collecting chants, plowing big fields etc. But what if I see that one or two of them are good and interesting players I would like to have in my hird, for example? They will never match other warriors in my village. But with books, which I can give them, they can learn quickly and soon become warriors.
If we need a couple of new farmers because of ours one can't spare any more time for game but we need more high-q wine, for example, asap? Give him a book and ask to find an apprentice.
If I die (and do I mean that aging must be implemented along with books) I will have a way to quickly regain my skills except boring and foolish grinding.
So overall prosperity of the group will depend on education, on how effective it gives knowledge to newbies and reborn men as well as it now depends on the food production.
Needless to say about interesting gaming moments. Books are limited and expensive so it should not be given to everyone. Think of book-trading, skill-point espionage and so on.
UPD: I should point that books+aging will make sure that current skill-level of a village highly depends on education. If there will be no books, skill level will stagnant or even decay eventually.