I happened by the old bottleneck stopover the other day and wondered to myself it it is even used any more.
Before the dynamic civilization system, it used to be somewhat dangerous just to walk to Laketown. Not only did this add to the excitement of exploring, it served as a form of protection to the more secluded communities. Alt abuse would be more difficult if you get attacked on the way to your destination. Before walls were formally implemented, they were improvised to keep wildlife away just as much as thieves.
While I appreciate being able to harvest a field without worrying about foxes, I now have to travel a considerable distance to find challenging game. I look forward to a non-linear civilization system.
Also: As a community ages, some players lose interest, and new players join. This causes a steady increase in the civilization level if there isn't active management (perhaps hearth fires on town land should be identifiable to the chieftain). Ghost towns which retain hearth fires continue to influence civilization. I would support hearth fire decay with disuse.