Kill protection

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Kill protection

Postby ScorkZ » Thu Nov 11, 2010 12:25 am

just made a new village with somefriends what happens som russian fag find us and kill everyone until now the story is not nice but ok of course
but they know i´m online so they stand on my farm and spawnkill me(just becuz my chieftan killed someone that spawned near my farm i never killed anything besides chickens and bunnies) 8times in a row now seriously a lil protection would be nice :x
like you can´t kill an inherit character in the time of 24h or so plox
i mean that doesn´t sound like fun&game anymore
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Re: Kill protection

Postby DatOneGuy » Thu Nov 11, 2010 12:29 am

Hell. No.

You make your own protection. That's the point of the game. You're thrown into a primitive version of our own world, you have to fend for yourself, build up from scratch, there's no 'aura' when you come into this world, pffffffft.
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Re: Kill protection

Postby jorb » Thu Nov 11, 2010 12:29 am

Spawn somewhere else using a hearth secret instead of walking out through the exit.

Also... 8 times? It still seemed like a working strategy the 7th time? :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Kill protection

Postby ScorkZ » Thu Nov 11, 2010 12:31 am

DatOneGuy wrote:Hell. No.

You make your own protection. That's the point of the game. You're thrown into a primitive version of our own world, you have to fend for yourself, build up from scratch, there's no 'aura' when you come into this world, pffffffft.


i´m pretty sure that comes from a 24/7 gamer well i´m not able to spend so much for the game so it can happen that dieing doesn´t helps much to it
i said a 24protection or so for inherit characters or at least the chance to flee
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Re: Kill protection

Postby DatOneGuy » Thu Nov 11, 2010 12:39 am

When(if) you begin to understand the game mechanics you will understand what to do in this sort of situation.

:)
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Re: Kill protection

Postby Breakneck9 » Thu Nov 11, 2010 1:26 am

Don't lump all the Russians in on this one. What you have experienced is what we call griefers. Good or Bad (depends on perspective) experienced hearthlings alike would not wait for you 8 times just to kill a noob, they don't have time to waste.

And for gods sake, you think you would have learned after the second death :lol:
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Re: Kill protection

Postby ScorkZ » Thu Nov 11, 2010 1:28 am

Breakneck9 wrote:Don't lump all the Russians in on this one. What you have experienced is what we call griefers. Good or Bad (depends on perspective) experienced hearthlings alike would not wait for you 8 times just to kill a noob, they don't have time to waste.

And for gods sake, you think you would have learned after the second death :lol:


so you mean i should start back at 0 by spwaning somewhere in the wild?
and they were russians i recognize cyrilic if i see it
it seemed like they did had the time
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Re: Kill protection

Postby Breakneck9 » Thu Nov 11, 2010 1:35 am

There are recruitment threads, I am sure someone is eventually going to give you a private message to join if you respond to them. Yes, instead of dying.... another 20 times....DuH..... get a hearth fire secret of a village that excepts you and you will not be in the wilderness. You will provide help to them they will help you get started. PROBLEM SOLVED !
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Re: Kill protection

Postby rye130 » Thu Nov 11, 2010 3:43 am

ScorkZ wrote:
Breakneck9 wrote:Don't lump all the Russians in on this one. What you have experienced is what we call griefers. Good or Bad (depends on perspective) experienced hearthlings alike would not wait for you 8 times just to kill a noob, they don't have time to waste.

And for gods sake, you think you would have learned after the second death :lol:


so you mean i should start back at 0 by spwaning somewhere in the wild?
and they were russians i recognize cyrilic if i see it
it seemed like they did had the time


Losing material items is better then losing stats by dieing 8 times. If it didn't work the second time, what made you think it would work the 3-8?

On a side note, I'm tempted to start typing in russian if/when I raid/kill just to scare off people thinking Russians are big bad killing machines.
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