Ancestral Worship: Hauntings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ancestral Worship: Hauntings

Postby Erik_the_Blue » Mon Aug 03, 2009 10:12 am

When a character is murdered, their reincarnation/child/successor should be able to let the ghost of the deceased haunt their murderer. The haunting would cause various nuisances to the haunted (i.e. making the character spontaneously crawl, turning some FEPs black, dropping inventory objects at random, etc.) but would otherwise pose no direct or immediate threat to anyone. A character could be haunted by more than one ghost, and the more ghosts haunting a character, the more often the nuisance events would occur. The haunting would end after the haunted has played for some time in-game or after a special action is performed. Once ended, the ghost would go back to being a normal ancestor for their reincarnation/child/successor and would no longer be able to perform a haunting.

The purpose of this is to cut down on murders which are performed for the fun of the player or other meta-game reasons. If there is a risk the murderer would be inconvenienced in some way after the fact, it would be less likely they would kill another without having some in-game benefit to counter the "cost" of the nuisances.

It's possible this could be exploited (i.e. spam-alt hauntings), so it shouldn't be possible to let an ancestor go on a haunting unless it (or the killed character) meets certain criteria, such as LP, age, etc.

Obviously, the implementation of this is completely dependent upon how the devs implement ancestral worship in general, which is why I'd rather not go into specific mechanics yet.
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Re: Ancestral Worship: Hauntings

Postby jorb » Mon Aug 03, 2009 12:25 pm

Already thought of that. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Ancestral Worship: Hauntings

Postby Spiff » Mon Aug 03, 2009 2:53 pm

Erik_the_Blue wrote:It's possible this could be exploited (i.e. spam-alt hauntings), so it shouldn't be possible to let an ancestor go on a haunting unless it (or the killed character) meets certain criteria, such as LP, age, etc.


Or don't kill spam alts. Killing newbies should be just as bad as killing oldbies.
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