Closest thing I could find was this: viewtopic.php?f=5&t=1696
I think it goes without saying that many of us avoid combat because we don't want to die and lose our LP. I've also noticed some of the recent murders became huge political messes despite the fact that the culprits could easily slay a lot of us. Now, despite that I don't think some of the recent victims deserved to die, I've never really liked the idea of reparations much. Today, we have to be careful what we say around certain races, and there's definitely racism in that certain races have more opportunities than others simply because of what happened to their ancestors. I used to wonder why one country would apologize and be nice to the country they just ravaged when they were enemies, so it's sorta weird/interesting seeing the same thing happen here. But in this case it doesn't seem like there are a bunch of other higher powers to maintain the balance/pressure the "ambitious" country.
Anyhow, maybe we could have wars and such without worrying about our LP. I haven't made a village yet, so I don't really know how the authority system works, but... If you have certain skills/stats, maybe at the cost of around 20k LP and some daily village authority you could create a new character. However, this wouldn't be any new character. It would be created as a "soldier". The "soldier" character would be unable to farm, craft, gain LP, or do any other stuff like that. Maybe it could have some basic options for helping out around the village, such as lifting objects and helping build at a construction site. The soldier would clearly not be designed for village duties.
The soldier would maybe have some new combat skills. Maybe you'd have to train against scarecrow-like dummies (constructed with branches, straw, and straw hat?) or spar with other soldiers to gain something similar to LP (or it can even still be called LP, just you wouldn't have any civilian skills available to learn). You wouldn't have to train them too much to learn some new combat skills, maybe they'd only be able to learn a certain number of combat skills (so they can't become a "jack of all trades"... warrior style). The soldiers would need to be fed. I guess they wouldn't have any use for stats like PSY and INT. Perhaps there could be a cap on how many stats you can raise (e.g. 75 STR + 10 CON + 10 AGI + 5 DEX = 100 stats, the cap). Maybe the default cap would increase a little for each banner your village has (I really don't know how village stuff works).
Suit them up, march on over to a nearby village, and declare war. Civilian attacks would be reduced by, say, 1/3 against a soldier. Soldiers would get a huge attack bonus against civilians and be able to knock them out pretty easily. They'd be able to drain civilian HHP to something like 50%, but be unable to kill them. Maybe the soldiers would have a small inventory (like 2x3) for looting. If the target village's soldiers are all killed and all the civilians are knocked out, your side wins. You'd also win if the village chief surrendered.
Perhaps before the attack, you could demand something from the village chief (if they're online) and they'd have a choice to give in, refuse, say they don't have it, or ask the soldiers to wait until they can properly prepare for war. If the chief isn't online, then the next person in charge makes the decision. If no one's online, I guess the soldiers can't attack, but they should be able to leave a notice.
And maybe they wouldn't have to destroy the palisade/brickwall to get in... As this is a bit more of a friendly version of war, maybe they can break into the village without destroying stuff after all the target soldiers are killed. Like, they could force the gate open by dealing 2000 damage on it. There should probably be something to prevent slaughter and intense looting/vandalism by civilian alts on the defeated village. Maybe your civilians can only enter after your soldiers have returned home, so your civilians would be doing so at their own risk.
I imagine multiclienting would be a problem here unless someone can think of something.