Avu wrote:Competition is fun and is the engine that moves the players that are in for the long haul. I'm for high scores though not necessarily for them being mandatory. A submit for high score might be better. Maybe I have a 20k psy char out there that I really want to keep secret the world shouldn't know about it if I don't want to. I'm also for the game keeping track of stuff like how many of each animal killed, people murdered, item stolen, carrots eaten and anything else that might cross your mind. Item q should also be high scorable.
I have no problem with competition, what I have a problem with is competition that drives a 'High Score' as you put it. There are better and more worthwhile things to be working for than merely having the highest stats. High stats don't build world spanning roads, or create great tile art. It doesn't carefully design a town to be aesthetic as well as functional, and it doesn't spend time helping newbies get situated in this great wide world of ours.
High Score is nothing more than a rat at a feeder bar, trying to get ever fatter.